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Help me refine my evil dudes! My players stay out!
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<blockquote data-quote="Asmor" data-source="post: 3516531" data-attributes="member: 1154"><p>Once more for good measure, MY PLAYERS STAY OUT</p><p></p><p></p><p></p><p></p><p>...</p><p></p><p></p><p></p><p></p><p>...</p><p></p><p></p><p></p><p></p><p>Ok, good. Anyways, I've actually been inspired by <a href="http://www.penny-arcade.com/images/2007/20070504.jpg" target="_blank">a recent Penny Arcade strip</a> for a set of three evil entities... A triumvirate of evil, if you will. They will be Broodax, Born in Flesh; Terrax, Born in Earth; and Psychosis, Born in Mind.</p><p></p><p>Not sure what I'm going to do with Broodax and Terrax yet. I think Broodax will take the form of Kytons exploding from animals and, later, people. Terrax will probably just be evil treants and the like. But that's all down the road.</p><p></p><p>The first of them which will be encountered is Psychosis. Essentially, Psychosis is an ancient, malevolent entity which feeds on psionic emanations. The players first encounter with psychosis is going to be through a cult devoted to him... Basically just a street gang of homeless teens that goes around committing mischief and screaming "We are psychosis! We are legion!"</p><p></p><p>These are sort of a red herring, though, just to set the stage for a more disturbing encounter later. Some time later, like weeks after they likely bust up the gang, they encounter a young child in the woods, walking somewhere. The child always speaks calmly and with a monotone voice. If stopped, it says "Release us." and if questioned about who he is, he says "We are psychosis. We are legion."</p><p></p><p>There's a nearby town where children have been disappearing. Eventually the players will find a bunch of children out in the woods, doing... something. Not sure what. What exactly should psychosis be trying to do? More importantly, how do I implement psychosis in a way that the players can actually defeat it (they won't be especially powerful at this point, probably level 5-7), without making it a physical thing that they fight?</p></blockquote><p></p>
[QUOTE="Asmor, post: 3516531, member: 1154"] Once more for good measure, MY PLAYERS STAY OUT ... ... Ok, good. Anyways, I've actually been inspired by [url=http://www.penny-arcade.com/images/2007/20070504.jpg]a recent Penny Arcade strip[/url] for a set of three evil entities... A triumvirate of evil, if you will. They will be Broodax, Born in Flesh; Terrax, Born in Earth; and Psychosis, Born in Mind. Not sure what I'm going to do with Broodax and Terrax yet. I think Broodax will take the form of Kytons exploding from animals and, later, people. Terrax will probably just be evil treants and the like. But that's all down the road. The first of them which will be encountered is Psychosis. Essentially, Psychosis is an ancient, malevolent entity which feeds on psionic emanations. The players first encounter with psychosis is going to be through a cult devoted to him... Basically just a street gang of homeless teens that goes around committing mischief and screaming "We are psychosis! We are legion!" These are sort of a red herring, though, just to set the stage for a more disturbing encounter later. Some time later, like weeks after they likely bust up the gang, they encounter a young child in the woods, walking somewhere. The child always speaks calmly and with a monotone voice. If stopped, it says "Release us." and if questioned about who he is, he says "We are psychosis. We are legion." There's a nearby town where children have been disappearing. Eventually the players will find a bunch of children out in the woods, doing... something. Not sure what. What exactly should psychosis be trying to do? More importantly, how do I implement psychosis in a way that the players can actually defeat it (they won't be especially powerful at this point, probably level 5-7), without making it a physical thing that they fight? [/QUOTE]
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