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Help me refine my evil dudes! My players stay out!
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<blockquote data-quote="wolff96" data-source="post: 3516784" data-attributes="member: 342"><p>It seems to me that we have a Psychic Vampire of sorts in the ideas listed here.</p><p></p><p>I really like the distributed network -- somewhere, there is/was a physical entity that gave rise to this psychic entity that is feeding power.</p><p></p><p>Of course, any psychic power is effectively an ordered pattern of mental energy, right? If you were looking for the party to overcome it, let them disrupt the pattern. Knocking someone out could temporarily solve the issue -- until they woke up -- but I would say that the way to free them is to completely disrupt the pattern.</p><p></p><p>Any spell with the [Mind-Effecting] descriptor forces a new pattern onto the target's brain. Let THAT disrupt the creature's control. The simplest way would probably be to allow any spell with the [Mind-Effecting] descriptor have it's normal effect on the target *and* deal xd6 damage (will save for half) to the psychic 'creature'. (Use the dice caps to figure out the x-value, IDHBIFOM.)</p><p></p><p>The fighter-types can be knocking people out to keep them out of trouble, while the cleric and wizard are able to purge the influence out of them. Not to mention the vicious DM fun when common-folk see a heavily armed party beating up and enchanting poor, innocent children... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="wolff96, post: 3516784, member: 342"] It seems to me that we have a Psychic Vampire of sorts in the ideas listed here. I really like the distributed network -- somewhere, there is/was a physical entity that gave rise to this psychic entity that is feeding power. Of course, any psychic power is effectively an ordered pattern of mental energy, right? If you were looking for the party to overcome it, let them disrupt the pattern. Knocking someone out could temporarily solve the issue -- until they woke up -- but I would say that the way to free them is to completely disrupt the pattern. Any spell with the [Mind-Effecting] descriptor forces a new pattern onto the target's brain. Let THAT disrupt the creature's control. The simplest way would probably be to allow any spell with the [Mind-Effecting] descriptor have it's normal effect on the target *and* deal xd6 damage (will save for half) to the psychic 'creature'. (Use the dice caps to figure out the x-value, IDHBIFOM.) The fighter-types can be knocking people out to keep them out of trouble, while the cleric and wizard are able to purge the influence out of them. Not to mention the vicious DM fun when common-folk see a heavily armed party beating up and enchanting poor, innocent children... :) [/QUOTE]
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