Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me refine my evil dudes! My players stay out!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="CruelSummerLord" data-source="post: 3519311" data-attributes="member: 48692"><p>One particularly wicked idea might be that Psychosis is controlling people and turning them into mindless slaves, <strong>only as a distraction from its true plan.</strong> Psychosis is only doing all this to distract any would-be heroes and others from whatever it is you decide Broodax and Terrax are up to. Being the cold, icy intellect that it is, Psychosis knows that good-aligned humans are especially protective of children, and that serves as a distraction to any would-be heroes, particularly if Psychosis possesses an evil wizard, a mind flayer, or something else that could conceivably be seen to be possessing children. </p><p></p><p>Little clues and hints, like the fact that psionics or magic don't necessarily work to break mental control in the normal manner, could tip astute players off to the fact that something else is going on. Seeing the wizard or mind flayer act like automatons in the same way as the children, as well as their confused and hostile reaction when and if the players break the control over them, can also serve as clues. </p><p></p><p>As to how the mind control is broken, charm spells, psionics, and other similar spells might work to break the spell, as could magically putting them to sleep and then waking them up by tapping them across the face, might work. If all else fails, a simple bucket of ice-cold water or a similar shock might also break the spell. That would be one of Psychosis's weaknesses: its victims' mental functions cannot be disrupted by suddenly being startled, shocked, charmed, or in any other way, otherwise it risks losing control over them (roll a Will save, using the DC of the character who is possessed, to see if control is broken). </p><p></p><p>Children are less resistant to Psychosis's intrusions and possession, but by the same token Psychosis, when he's in there, doesn't have much in the way of mental resources he can hijack. By the same token, a powerful cleric or wizard might be harder to take control of, requiring more time, but once Psychosis is in there...he's much, much harder to dislodge, as one of his most fiendish powers is his ability to use the mental faculties of his victims for his own benefit. Again, children are both easy to dominate and easy to liberate, but powerful minds are much harder on both counts. </p><p></p><p>Even this can be an advantage: if the players simply kill the puppet Psychosis is passing off as the true kidnapper of the children, without realizing that the supposed villain is suffering the same way as the children, they might just view the matter as over and done with, and stop prying into his affairs, leaving Psychosis and his fellows to carry on with their evil.</p></blockquote><p></p>
[QUOTE="CruelSummerLord, post: 3519311, member: 48692"] One particularly wicked idea might be that Psychosis is controlling people and turning them into mindless slaves, [B]only as a distraction from its true plan.[/B] Psychosis is only doing all this to distract any would-be heroes and others from whatever it is you decide Broodax and Terrax are up to. Being the cold, icy intellect that it is, Psychosis knows that good-aligned humans are especially protective of children, and that serves as a distraction to any would-be heroes, particularly if Psychosis possesses an evil wizard, a mind flayer, or something else that could conceivably be seen to be possessing children. Little clues and hints, like the fact that psionics or magic don't necessarily work to break mental control in the normal manner, could tip astute players off to the fact that something else is going on. Seeing the wizard or mind flayer act like automatons in the same way as the children, as well as their confused and hostile reaction when and if the players break the control over them, can also serve as clues. As to how the mind control is broken, charm spells, psionics, and other similar spells might work to break the spell, as could magically putting them to sleep and then waking them up by tapping them across the face, might work. If all else fails, a simple bucket of ice-cold water or a similar shock might also break the spell. That would be one of Psychosis's weaknesses: its victims' mental functions cannot be disrupted by suddenly being startled, shocked, charmed, or in any other way, otherwise it risks losing control over them (roll a Will save, using the DC of the character who is possessed, to see if control is broken). Children are less resistant to Psychosis's intrusions and possession, but by the same token Psychosis, when he's in there, doesn't have much in the way of mental resources he can hijack. By the same token, a powerful cleric or wizard might be harder to take control of, requiring more time, but once Psychosis is in there...he's much, much harder to dislodge, as one of his most fiendish powers is his ability to use the mental faculties of his victims for his own benefit. Again, children are both easy to dominate and easy to liberate, but powerful minds are much harder on both counts. Even this can be an advantage: if the players simply kill the puppet Psychosis is passing off as the true kidnapper of the children, without realizing that the supposed villain is suffering the same way as the children, they might just view the matter as over and done with, and stop prying into his affairs, leaving Psychosis and his fellows to carry on with their evil. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me refine my evil dudes! My players stay out!
Top