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Help me refine my evil dudes! My players stay out!
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<blockquote data-quote="NealTS" data-source="post: 3519760" data-attributes="member: 38610"><p>I would run with the creepy possessed kids, but I'd take it one step further. Now, this can veer dangerously close to "Ha, ha! Screw you!" territory if done in too heavyhanded a manner, but, if done well, I think this could heighten the experience.</p><p></p><p>The party cleric falls to his knees, exhausted. The rest of the party look warily with weapons still drawn at the now-crying children. "By the divine hand of Pelor, it is done," the priest says wearily. "Psychosis has been driven off, though I fear he may return. For now, let us bring these children home."</p><p></p><p>"Ho there, headman!" the broad-chested fighter booms as they enter the council house. "We bring you your children, safe and sound! The devil Psychosis has been driven off!"</p><p></p><p>The gathered elders eye the party warily, confusion and apprehension plain on their faces. "Wh... children? Who <em>are</em> you people?" One stammers out. "We're not miss- Get out of here."</p><p></p><p>The party looks around suddenly as if suddenly awoken from a dream. They don't have children in tow, but rather various strange bits of refuse from the forest. The cleric has drug a large branch into the council house. Trailing flies and bits of ichor, the warrior holds the legs of a long-dead, half-eaten deer carcass. The wizardess carries an armful of dirt and leaves wrapped as if it were a baby. </p><p></p><p>Now what? What really happened out in the woods? Who's crazy, the party or the council? Were they hallucinating before, or are they hallucinating now? I just feel that something like a manifestation of insanity should involve more than a hackneyed cliche like possessed children. If done well, something like this (possibly replacing the things the party dragged in with something more gruesome) will make the players question what's really going on. Psychosis should genuinely affect the PCs, rather than simply being a scary ghost. Again, if played poorly by the DM, it can be a complete waste of time. Heck, I don't think I could pull it off, myself. Seems like a neat way to drive it home, though. Leaves the PCs with more questions and answers, and all that.</p></blockquote><p></p>
[QUOTE="NealTS, post: 3519760, member: 38610"] I would run with the creepy possessed kids, but I'd take it one step further. Now, this can veer dangerously close to "Ha, ha! Screw you!" territory if done in too heavyhanded a manner, but, if done well, I think this could heighten the experience. The party cleric falls to his knees, exhausted. The rest of the party look warily with weapons still drawn at the now-crying children. "By the divine hand of Pelor, it is done," the priest says wearily. "Psychosis has been driven off, though I fear he may return. For now, let us bring these children home." "Ho there, headman!" the broad-chested fighter booms as they enter the council house. "We bring you your children, safe and sound! The devil Psychosis has been driven off!" The gathered elders eye the party warily, confusion and apprehension plain on their faces. "Wh... children? Who [I]are[/I] you people?" One stammers out. "We're not miss- Get out of here." The party looks around suddenly as if suddenly awoken from a dream. They don't have children in tow, but rather various strange bits of refuse from the forest. The cleric has drug a large branch into the council house. Trailing flies and bits of ichor, the warrior holds the legs of a long-dead, half-eaten deer carcass. The wizardess carries an armful of dirt and leaves wrapped as if it were a baby. Now what? What really happened out in the woods? Who's crazy, the party or the council? Were they hallucinating before, or are they hallucinating now? I just feel that something like a manifestation of insanity should involve more than a hackneyed cliche like possessed children. If done well, something like this (possibly replacing the things the party dragged in with something more gruesome) will make the players question what's really going on. Psychosis should genuinely affect the PCs, rather than simply being a scary ghost. Again, if played poorly by the DM, it can be a complete waste of time. Heck, I don't think I could pull it off, myself. Seems like a neat way to drive it home, though. Leaves the PCs with more questions and answers, and all that. [/QUOTE]
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