Help Me Remember RPG Combat System

It also sounds a little like the Castle Falkenstein duelling system. Each combatant could play two cards per exchange. The choices were attack, defend, or rest. Your swordsmanship skill determined how many rests per round you had to play.

So each player chose two cards, and counted attacks vs. defenses. If you played more attacks than your opponent played defenses, you damaged him (or vice versa).
 

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The old boardgame from Avalon Hill, Magic Realm also has a system in which each combatant choses an attack maneuver and a defense maneuver. Each attacks automatically hits a certain defense (i.e. smash always hits duck) otherwise the velocity of the two maneuvers a
was compared.
 

Nikosandros said:
The old boardgame from Avalon Hill, Magic Realm also has a system in which each combatant choses an attack maneuver and a defense maneuver. Each attacks automatically hits a certain defense (i.e. smash always hits duck) otherwise the velocity of the two maneuvers a
was compared.

Ah yes. I remember playing this. Do I remember anything about it? Sort of like a clunkier versino of the old Dungeon board game?
 

Burning Wheel was the system the friend was telling me about. So that's the one I was thinking of when I said "rock-paper-scissor."
 

TerraDave said:
Ah yes. I remember playing this. Do I remember anything about it? Sort of like a clunkier versino of the old Dungeon board game?
Well, I've never played Dungeon, so I can't compare the two.

MR offers a huge amount of variety... characters can fight each other or the monsters, they can loot treasure sites, cast spells, hire natives, complete quests for NPCs, etc...

However the rule are rather complex and involved.
 

Didn't the original Top Secret have a "both secretly pick maneuvers, reveal them, compare on a chart" system for hand-to-hand combat?
 


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