Chris Tavares
Explorer
It also sounds a little like the Castle Falkenstein duelling system. Each combatant could play two cards per exchange. The choices were attack, defend, or rest. Your swordsmanship skill determined how many rests per round you had to play.
So each player chose two cards, and counted attacks vs. defenses. If you played more attacks than your opponent played defenses, you damaged him (or vice versa).
So each player chose two cards, and counted attacks vs. defenses. If you played more attacks than your opponent played defenses, you damaged him (or vice versa).