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Help Me Rename a Culture in My Campaign
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<blockquote data-quote="jgsugden" data-source="post: 8184661" data-attributes="member: 2629"><p>I applaud your efforts.</p><p></p><p>I do not like to cover over transgressions. I'd evolve away from it, but maintain the history of it. I don't think that changing things to hide that something ever took place is a great way to learn from our mistakes. </p><p></p><p>I also try to limit the situations in which an entire culture has their free will diminished by an outside force. That is the exclusive province of Goblinkind in my games, now (which I stole from Mercer/Critical Role when I rebooted my world). All other humanoids are free willed cultures, while the Goblinoids are generally enslaved by Bane unless they can break free as individuals.</p><p></p><p>As such, I would likely have an event take place in that society that involved an overthrow of the government. I'd have a charismatic new leader step in and sway the people to his side - and have that leader rename the country something that brings with it a strategic advantage. He'd also take them in a new direction, although that direction does not have to be a good one. This helps clarify that it is not the people that are evil, but their leaders, and that is what placed their society in such an evil light in the eyes of other cultures for all the years prior to the revolution.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8184661, member: 2629"] I applaud your efforts. I do not like to cover over transgressions. I'd evolve away from it, but maintain the history of it. I don't think that changing things to hide that something ever took place is a great way to learn from our mistakes. I also try to limit the situations in which an entire culture has their free will diminished by an outside force. That is the exclusive province of Goblinkind in my games, now (which I stole from Mercer/Critical Role when I rebooted my world). All other humanoids are free willed cultures, while the Goblinoids are generally enslaved by Bane unless they can break free as individuals. As such, I would likely have an event take place in that society that involved an overthrow of the government. I'd have a charismatic new leader step in and sway the people to his side - and have that leader rename the country something that brings with it a strategic advantage. He'd also take them in a new direction, although that direction does not have to be a good one. This helps clarify that it is not the people that are evil, but their leaders, and that is what placed their society in such an evil light in the eyes of other cultures for all the years prior to the revolution. [/QUOTE]
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