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<blockquote data-quote="Tzarevitch" data-source="post: 3180320" data-attributes="member: 1792"><p>I didn't intend to start a discussion on so-called powergaming. That never goes anywhere. Either you are ok with it or you aren't. Arguing it never convinces anyone.</p><p></p><p>I am just suggesting that your search is likely to be futile because you two are operating at cross purposes. He is looking to make his character more effective at whatever it is <u>he</u> designed it to do and finds entertainment in being effective at that thing, <u>you</u> are trying to give him a minor item to encourage him to do something else . . . but not <em>too </em> well. You are going to have a very narrow overlap where those two desires will coincide.</p><p></p><p>Take the Slick armor for example. As someone already pointed out, why would he want a suit of armor that is less effective at what it does (provide protection) just so it can provide a property that he won't have much if any use for? The armor may be better cost-wise, but utility-wise it is worse. If he has 0 ranks in the skill, adding +5 on top of an armor check penalty just causes him to go from terrible at the skill to not-quite-as-terrible. For this occasional benefit you are asking him to take a loss in AC that will come up far more often. </p><p></p><p>Tzarevitch</p></blockquote><p></p>
[QUOTE="Tzarevitch, post: 3180320, member: 1792"] I didn't intend to start a discussion on so-called powergaming. That never goes anywhere. Either you are ok with it or you aren't. Arguing it never convinces anyone. I am just suggesting that your search is likely to be futile because you two are operating at cross purposes. He is looking to make his character more effective at whatever it is [U]he[/U] designed it to do and finds entertainment in being effective at that thing, [U]you[/U] are trying to give him a minor item to encourage him to do something else . . . but not [I]too [/I] well. You are going to have a very narrow overlap where those two desires will coincide. Take the Slick armor for example. As someone already pointed out, why would he want a suit of armor that is less effective at what it does (provide protection) just so it can provide a property that he won't have much if any use for? The armor may be better cost-wise, but utility-wise it is worse. If he has 0 ranks in the skill, adding +5 on top of an armor check penalty just causes him to go from terrible at the skill to not-quite-as-terrible. For this occasional benefit you are asking him to take a loss in AC that will come up far more often. Tzarevitch [/QUOTE]
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