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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="Jondor_Battlehammer" data-source="post: 1513750" data-attributes="member: 5335"><p>I don't remember what source book it was in, and I think it may be a tad on the pricey side for the groups level, but Arms of the Naga(?) would make that four armed chainmail an interesting piece. The Bracers of Armor could easily be turned into this item, as they are not yet identified. Basiclly, they act as a second set of arms. Not stong enough to fight with, but they can do anything else.</p><p></p><p>Bone amulet - Spellfocus, (Necromnancy). Or, if too powerful, allows you to add you spellcasting modifier, (i.e. Charisma, etc.), to the number of undead HD you can control.</p><p></p><p>Gauntlets - Wounding, Rage, but the one wearing them will use nothing but them, and must make a will save to not Rage in any battle. DC 15 at start of combat, or DC 10 + damage every time he is wounded.</p><p></p><p>Ring - Greater Elemental Ring. If your game has been low magic, this would be a good one, since it has only a small power until fully activated. The activation proces is under your control, so you can upgrade it when you feel its time.</p><p></p><p>Bag - A Bag of Tricks or Holding are always useful. Always full of food and water ala the Black Cauldron, or a Robe of Useful Items in bag form. </p><p></p><p>ooooh, bad thought. Have the bag act as the opening to any other bag within 30' once per day. It would almost be a Haversack to the rest of the pary's gear, and once per day someone could attempt a ranged pick pocket, like the Arcane Trickster from B&T.</p><p></p><p>Axe - Allow it to resize to any type of axe as a standard action. Or have it ignore the hardness of wood.</p><p></p><p>Crossbow - Cannot shoot bolts, but will shoot a line like spider silk as a ranged touch attack. Great for climbing or possible ranged trip attacks.</p><p></p><p>Headband - Seering light, minor, or stat boosting. With three spellcasters, either would go over well, and the PC mix looks like you have all three ability scores represented. Since its brass, it could also give resistance to fire, or cast Daze or Flare once per day. Or a headband of head butting. Grant Wep Prof, Unarmed, and you attack unhindered even when grappled.</p><p></p><p>Half Plate - Of the Dragon. Allows the PC to slowly turn into a Half Dragon. Probably way to powerful. I don't really like half plate, so I would make it out of Mithral, and leave it at that. Equetrian Plate would be nice if you have alot of mounts.</p><p></p><p>Chain Shirt - As a standard action, can be turned into a spiked chain (+1), but reverts if it leaves the wearers possesion. The wearer also loses it as armor, and must be wearing it to activate it.</p></blockquote><p></p>
[QUOTE="Jondor_Battlehammer, post: 1513750, member: 5335"] I don't remember what source book it was in, and I think it may be a tad on the pricey side for the groups level, but Arms of the Naga(?) would make that four armed chainmail an interesting piece. The Bracers of Armor could easily be turned into this item, as they are not yet identified. Basiclly, they act as a second set of arms. Not stong enough to fight with, but they can do anything else. Bone amulet - Spellfocus, (Necromnancy). Or, if too powerful, allows you to add you spellcasting modifier, (i.e. Charisma, etc.), to the number of undead HD you can control. Gauntlets - Wounding, Rage, but the one wearing them will use nothing but them, and must make a will save to not Rage in any battle. DC 15 at start of combat, or DC 10 + damage every time he is wounded. Ring - Greater Elemental Ring. If your game has been low magic, this would be a good one, since it has only a small power until fully activated. The activation proces is under your control, so you can upgrade it when you feel its time. Bag - A Bag of Tricks or Holding are always useful. Always full of food and water ala the Black Cauldron, or a Robe of Useful Items in bag form. ooooh, bad thought. Have the bag act as the opening to any other bag within 30' once per day. It would almost be a Haversack to the rest of the pary's gear, and once per day someone could attempt a ranged pick pocket, like the Arcane Trickster from B&T. Axe - Allow it to resize to any type of axe as a standard action. Or have it ignore the hardness of wood. Crossbow - Cannot shoot bolts, but will shoot a line like spider silk as a ranged touch attack. Great for climbing or possible ranged trip attacks. Headband - Seering light, minor, or stat boosting. With three spellcasters, either would go over well, and the PC mix looks like you have all three ability scores represented. Since its brass, it could also give resistance to fire, or cast Daze or Flare once per day. Or a headband of head butting. Grant Wep Prof, Unarmed, and you attack unhindered even when grappled. Half Plate - Of the Dragon. Allows the PC to slowly turn into a Half Dragon. Probably way to powerful. I don't really like half plate, so I would make it out of Mithral, and leave it at that. Equetrian Plate would be nice if you have alot of mounts. Chain Shirt - As a standard action, can be turned into a spiked chain (+1), but reverts if it leaves the wearers possesion. The wearer also loses it as armor, and must be wearing it to activate it. [/QUOTE]
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