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Help Me ReWrite Post-1910 History
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<blockquote data-quote="Henry" data-source="post: 1778366" data-attributes="member: 158"><p>I don't see that much of a problem getting from west to east - the trains just need two forms of propulsion! A modern engine for the majority of the journey, and then take one or even two steam rail engines to haul the train across time-static territory. Same thing with paddleboats - use modern engines to get up to a point, then they shut off when you get to that point and the steam boiler provides slower but still considerable engine power for the rest of the way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>What about anti-magic fields? What do they do to the technology-null areas? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I can just see in my mind's eye a modern engine and propeller encased in a large anti-magic field, so that they can perform in the 1870 areas. After all, it's magic as to why the tech doesn't work, right? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Expect these to be some issues that players raise when playing in your setting - SOMEBODY's bound to try and think of a way to get rich quick off of this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1778366, member: 158"] I don't see that much of a problem getting from west to east - the trains just need two forms of propulsion! A modern engine for the majority of the journey, and then take one or even two steam rail engines to haul the train across time-static territory. Same thing with paddleboats - use modern engines to get up to a point, then they shut off when you get to that point and the steam boiler provides slower but still considerable engine power for the rest of the way. :) What about anti-magic fields? What do they do to the technology-null areas? :) I can just see in my mind's eye a modern engine and propeller encased in a large anti-magic field, so that they can perform in the 1870 areas. After all, it's magic as to why the tech doesn't work, right? :D Expect these to be some issues that players raise when playing in your setting - SOMEBODY's bound to try and think of a way to get rich quick off of this. :) [/QUOTE]
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