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Help Me ReWrite Post-1910 History
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<blockquote data-quote="WayneLigon" data-source="post: 1785544" data-attributes="member: 3649"><p>I'd like to look at more American history now. The campaign will take place somewhere on the Mississippi so I can have this huge waterway transport system that runs from Chicago to the Gulf. I'm still looking for a city to use as the main setting. </p><p></p><p>Chicago has several advantages. It's huge, it's rich, it has tons of occult history. Disadvantage: not on the border. </p><p> </p><p>Minneapolis-St. Paul has a strong position. One day these people wake up and the city on the other side of the river is a cow town, or whatever Minneapolis was in 1870. It could lead to a very interesting dynamic.</p><p> </p><p>St. Louis has a moderate position because of the Arch and it's potential mystical properties. Advantage: it's on the border. Disadvantage: it's on the wrong side of the river unless I want to bend my rules somewhat more than I'm comfortable with. Maybe it's in a 'bubble', which has advantages and disadvantages: What is the sole exception found that can keep the border back? Why here? Advantages: it means St. Louis becomes a major center of thaumaturgical work, with lots of casters here to explore and probe why the border 'bubbles' at this one point. Many military and secret agent types. </p><p> </p><p>New Orleans I want to keep as an NPC place; someplace you go but never stay long. It, more than any other city in America, is steeped in ancient evil, a poison that travels up the Mississippi like gangrene. Yuan-ti influences, which ties to Vodoun, which ties to Africa. Yuan-Ti also ties to Mexico, the more desolate parts of the SouthWest, Haiti, the Gulf (the post about the asteroid strike there that destroyed the Yuan-Ti civilization), and the Yucatan Peninsula. </p><p> </p><p>History in America. With the slightly longer WWI, maybe no Great Depression, no WWII though perhaps wars with Japan and/or Mexico. Things could get wildly different without WWII but I don't want something unrecognizable. </p><p> </p><p>Some current thoughts.</p><p> </p><p>More apprenticeships, less college. The aftermath of WWII lead to the development of the 'teenager'; what if we never developed that and people went to work a lot earlier? Influence from the Shadowborn might give us back the concept of younger people working apprenticeships. (Urban Arcana even seems to support this, since one of the new Occupation is 'Squire'). College goes back to being a pretigious achievement. </p><p> </p><p>Making New York or maybe Chicago the new Hollywood. Weren't the first film studios in one of those cities?</p><p> </p><p>Less population pressure? Maybe leading to less sprawl. </p><p> </p><p>Pollution. Given that we have the Clean spell (which is a licensed magic, though it's the single magic most commonly used 'illegally' - it's licensed because, similar to Trace Purge, it can really, really screw up a crime scene), do we even have pollution? At all? A first-level spell should be really cheap to create in a permanent item, so maybe all smokestacks have these on top?</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1785544, member: 3649"] I'd like to look at more American history now. The campaign will take place somewhere on the Mississippi so I can have this huge waterway transport system that runs from Chicago to the Gulf. I'm still looking for a city to use as the main setting. Chicago has several advantages. It's huge, it's rich, it has tons of occult history. Disadvantage: not on the border. Minneapolis-St. Paul has a strong position. One day these people wake up and the city on the other side of the river is a cow town, or whatever Minneapolis was in 1870. It could lead to a very interesting dynamic. St. Louis has a moderate position because of the Arch and it's potential mystical properties. Advantage: it's on the border. Disadvantage: it's on the wrong side of the river unless I want to bend my rules somewhat more than I'm comfortable with. Maybe it's in a 'bubble', which has advantages and disadvantages: What is the sole exception found that can keep the border back? Why here? Advantages: it means St. Louis becomes a major center of thaumaturgical work, with lots of casters here to explore and probe why the border 'bubbles' at this one point. Many military and secret agent types. New Orleans I want to keep as an NPC place; someplace you go but never stay long. It, more than any other city in America, is steeped in ancient evil, a poison that travels up the Mississippi like gangrene. Yuan-ti influences, which ties to Vodoun, which ties to Africa. Yuan-Ti also ties to Mexico, the more desolate parts of the SouthWest, Haiti, the Gulf (the post about the asteroid strike there that destroyed the Yuan-Ti civilization), and the Yucatan Peninsula. History in America. With the slightly longer WWI, maybe no Great Depression, no WWII though perhaps wars with Japan and/or Mexico. Things could get wildly different without WWII but I don't want something unrecognizable. Some current thoughts. More apprenticeships, less college. The aftermath of WWII lead to the development of the 'teenager'; what if we never developed that and people went to work a lot earlier? Influence from the Shadowborn might give us back the concept of younger people working apprenticeships. (Urban Arcana even seems to support this, since one of the new Occupation is 'Squire'). College goes back to being a pretigious achievement. Making New York or maybe Chicago the new Hollywood. Weren't the first film studios in one of those cities? Less population pressure? Maybe leading to less sprawl. Pollution. Given that we have the Clean spell (which is a licensed magic, though it's the single magic most commonly used 'illegally' - it's licensed because, similar to Trace Purge, it can really, really screw up a crime scene), do we even have pollution? At all? A first-level spell should be really cheap to create in a permanent item, so maybe all smokestacks have these on top? [/QUOTE]
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