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Help me roleplay a "3" Wisdom
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<blockquote data-quote="+5 Keyboard!" data-source="post: 3425524" data-attributes="member: 48586"><p>Now this is just my understanding of Intelligence vs. Wisdom in D&D... An average to high Intelligence vs. a horribly low Wisdom seems more like an idiot savant to me.</p><p></p><p><strong>Idiot Savant</strong> (<em>Miriam-Webster Dictionary</em>)</p><p><em>1 : a mentally defective person who exhibits exceptional skill or brilliance in some limited field</em></p><p><em>2 : a person who is highly knowledgeable about one subject but knows little about anything else</em></p><p></p><p>Applied in the context of this thread, the character might have had enough learning capacity to, say, learn Dwarven growing up. However, unless prompted by others he might be completly oblivious to the fact that the words in Dwarven engraved on a dungeon door read, "BEWARE! FIRE-BREATHING DRAGON BEYOND THIS DOOR!" </p><p></p><p>Even if his companions say, "Hey Dilbert, come look at these characters. You can read Dwarven, right?" </p><p>"Heh. Yep! ...<em>reads inscription slowly and very loudly</em>... "Dragon?! Oh, boy! A dragon! I never saw a dragon before! Let's go see the dragon!" And reaches for the door handle to run inside and see the pretty dragon.</p><p></p><p>While he may have the intellectual capacity to learn things, he lacks the common sense and intuitiveness to use them in a practical way unless prompted. </p><p></p><p>Another example, lets say the PCs are in a D20 Modern situation. The PC knows electronics and gadgets, but has no practical sense for their use. The group is trapped in a military bunker buried under hundreds of tons of debris from an explosion they survived. The equipment in the bunker is ruined, but as the rest of the PCs are working on digging their way out, Dilbert is rocking back and forth with a pile of transistors, wires, tubes, and other hardware building a radio. A day later with food and water dwindling, the other PCs continue to try to find a way out while Dilbert holds his rigged radio up to his ear listening to music softly playing. (Think Radio played by Cuban Gooding). One of the PCs says, "Hey, Dilbert, what d'ya got there?" Dilbert says with a childlike smile, "I made a radio! Listen! It's playing Mr. Roboto, right now!" The rest of the PCs gather around and ask, "Dilbert, could you build a two-way radio so we can radio for help?" Dilbert excitedly says, "Yep! That sounds fun!" and starts building one.</p></blockquote><p></p>
[QUOTE="+5 Keyboard!, post: 3425524, member: 48586"] Now this is just my understanding of Intelligence vs. Wisdom in D&D... An average to high Intelligence vs. a horribly low Wisdom seems more like an idiot savant to me. [b]Idiot Savant[/b] ([i]Miriam-Webster Dictionary[/i]) [i]1 : a mentally defective person who exhibits exceptional skill or brilliance in some limited field 2 : a person who is highly knowledgeable about one subject but knows little about anything else[/i] Applied in the context of this thread, the character might have had enough learning capacity to, say, learn Dwarven growing up. However, unless prompted by others he might be completly oblivious to the fact that the words in Dwarven engraved on a dungeon door read, "BEWARE! FIRE-BREATHING DRAGON BEYOND THIS DOOR!" Even if his companions say, "Hey Dilbert, come look at these characters. You can read Dwarven, right?" "Heh. Yep! ...[i]reads inscription slowly and very loudly[/i]... "Dragon?! Oh, boy! A dragon! I never saw a dragon before! Let's go see the dragon!" And reaches for the door handle to run inside and see the pretty dragon. While he may have the intellectual capacity to learn things, he lacks the common sense and intuitiveness to use them in a practical way unless prompted. Another example, lets say the PCs are in a D20 Modern situation. The PC knows electronics and gadgets, but has no practical sense for their use. The group is trapped in a military bunker buried under hundreds of tons of debris from an explosion they survived. The equipment in the bunker is ruined, but as the rest of the PCs are working on digging their way out, Dilbert is rocking back and forth with a pile of transistors, wires, tubes, and other hardware building a radio. A day later with food and water dwindling, the other PCs continue to try to find a way out while Dilbert holds his rigged radio up to his ear listening to music softly playing. (Think Radio played by Cuban Gooding). One of the PCs says, "Hey, Dilbert, what d'ya got there?" Dilbert says with a childlike smile, "I made a radio! Listen! It's playing Mr. Roboto, right now!" The rest of the PCs gather around and ask, "Dilbert, could you build a two-way radio so we can radio for help?" Dilbert excitedly says, "Yep! That sounds fun!" and starts building one. [/QUOTE]
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