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Help me roleplay a "3" Wisdom
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<blockquote data-quote="Finster" data-source="post: 3426437" data-attributes="member: 17572"><p>When playing a 1ed game a few years ago I rolled a character with a 6 WIS, and a 17 INT.</p><p></p><p>I basically played him as Rain Man. An autistic idiot savant that was gifted in Arcane magic, but had the common sense of a turnip. He followed the most charismatic PC around like a puppy, and basically did as he was told by the other PCs to the best of his limited capacity. He was almost useless in most situations that required judgment, but was the PC that solved nearly every logical conundrum and math problem easily and efficiently.</p><p></p><p>It seems that a 3 WIS would be difficult to reconcile with a thief, as it would limit their perception, an attribute crucial in their chosen field.</p><p></p><p>Perhaps your theif is quite comfortable with mechanical and magical devices, but is utterly unable to connect with anything outside of his area of expertise. He may completely disassemble a trap and put it right back together without telling his companions. His sense of self would be very basic. His sense of others would be severely impared. (eg mirrors confuse him greatly) He moves quietly and carefully not to sneak, but because the extra noise bothers him. He pick-pockets because he sees something he wants to look at/touch, plain and simple. Then will drop it on the ground when he loses interest.</p><p></p><p>Just some ideas.</p></blockquote><p></p>
[QUOTE="Finster, post: 3426437, member: 17572"] When playing a 1ed game a few years ago I rolled a character with a 6 WIS, and a 17 INT. I basically played him as Rain Man. An autistic idiot savant that was gifted in Arcane magic, but had the common sense of a turnip. He followed the most charismatic PC around like a puppy, and basically did as he was told by the other PCs to the best of his limited capacity. He was almost useless in most situations that required judgment, but was the PC that solved nearly every logical conundrum and math problem easily and efficiently. It seems that a 3 WIS would be difficult to reconcile with a thief, as it would limit their perception, an attribute crucial in their chosen field. Perhaps your theif is quite comfortable with mechanical and magical devices, but is utterly unable to connect with anything outside of his area of expertise. He may completely disassemble a trap and put it right back together without telling his companions. His sense of self would be very basic. His sense of others would be severely impared. (eg mirrors confuse him greatly) He moves quietly and carefully not to sneak, but because the extra noise bothers him. He pick-pockets because he sees something he wants to look at/touch, plain and simple. Then will drop it on the ground when he loses interest. Just some ideas. [/QUOTE]
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