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Help me run a campaign for a bunch of 12 year olds.
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<blockquote data-quote="Celebrim" data-source="post: 6284430" data-attributes="member: 4937"><p>Yes. Twelve year olds from a gaming perspective are fundamentally adults or soon will be; they are no longer 'young kids'. While you should avoid for obvious reasons the sort of things that are erroneously called 'adult content', and probably should use comic book code because of the school setting, 12 year olds are just another table of players and should be treated with that dignity. If anything, they are likely to be better RPers, to take ethical questions more seriously, and to strive harder to live up to being heroes than adult players are - particularly if you nudge them in that direction. They will be goofy, giggly, and unfocused at times, but so are my adult players. They are intelligent and creative; they only lack experience. You have to show them how to play and open them up to the possibilities just like any new player. You don't have to treat them like children.</p><p></p><p>Personally, I think its a waste to led them on something as immature as B1 and B2, but your call. I don't know your players or their talents.</p><p></p><p>Try to have fun. If you aren't having fun, they won't either. Remember that role-playing is among other things therapy, so take that responcibility seriously. Help the shy ones come out of their shells. Help the assertive ones learn to play together and share. The great thing about doing this with kids is that they'll actually do it, where as with adults they are usually afraid to learn.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6284430, member: 4937"] Yes. Twelve year olds from a gaming perspective are fundamentally adults or soon will be; they are no longer 'young kids'. While you should avoid for obvious reasons the sort of things that are erroneously called 'adult content', and probably should use comic book code because of the school setting, 12 year olds are just another table of players and should be treated with that dignity. If anything, they are likely to be better RPers, to take ethical questions more seriously, and to strive harder to live up to being heroes than adult players are - particularly if you nudge them in that direction. They will be goofy, giggly, and unfocused at times, but so are my adult players. They are intelligent and creative; they only lack experience. You have to show them how to play and open them up to the possibilities just like any new player. You don't have to treat them like children. Personally, I think its a waste to led them on something as immature as B1 and B2, but your call. I don't know your players or their talents. Try to have fun. If you aren't having fun, they won't either. Remember that role-playing is among other things therapy, so take that responcibility seriously. Help the shy ones come out of their shells. Help the assertive ones learn to play together and share. The great thing about doing this with kids is that they'll actually do it, where as with adults they are usually afraid to learn. [/QUOTE]
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Help me run a campaign for a bunch of 12 year olds.
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