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Help me run a campaign for a bunch of 12 year olds.
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<blockquote data-quote="Wangalade" data-source="post: 6284706" data-attributes="member: 6691437"><p>I have run b2 a few times and played it many more, and each time was a blast. Granted each time we played it it was tweaked to a greater or lesser extent, so it was never really the same adventure. That is probably what made it fun every time, I don't think I have ever played through it where everything was as described in the module.</p><p></p><p>A member of my group just started DMing a DnDNext campaign, and we just started KotB. We started right away using the hatred of the monsteres against each other without even trying. we didn't go " hey we should convince these guys to fight these other guys." It happened by accident. we entered the caves with kobolds, killed a couple, and then hid in a side chamber to rest for the night, during the night we were awakened by a patrol of about a dozen kobolds, who upon seeing us rushed into the room to attack, we killed just a couple, surounded them and blocked the way out before they had a chance to do anything so they surrendered. after interrogating them we learned of other humanoids and their particular dislike of the orcs, who had just recently arrived. after having them take us to their leader and forging an alliance with him against the orcs we ended the session. </p><p></p><p>THat was the best session I have been a part of in quite a while. there was no stereotypical reaction from the monsters, we definitely didn't fight the whole tribe, and we haven't looted any treasure yet. My point is that it is a very flexible scenario and great for young or new gamers. three of our players were younger than 12. I highly recommend using it as a starting point to any dungeoncrawl flavored campaign.</p></blockquote><p></p>
[QUOTE="Wangalade, post: 6284706, member: 6691437"] I have run b2 a few times and played it many more, and each time was a blast. Granted each time we played it it was tweaked to a greater or lesser extent, so it was never really the same adventure. That is probably what made it fun every time, I don't think I have ever played through it where everything was as described in the module. A member of my group just started DMing a DnDNext campaign, and we just started KotB. We started right away using the hatred of the monsteres against each other without even trying. we didn't go " hey we should convince these guys to fight these other guys." It happened by accident. we entered the caves with kobolds, killed a couple, and then hid in a side chamber to rest for the night, during the night we were awakened by a patrol of about a dozen kobolds, who upon seeing us rushed into the room to attack, we killed just a couple, surounded them and blocked the way out before they had a chance to do anything so they surrendered. after interrogating them we learned of other humanoids and their particular dislike of the orcs, who had just recently arrived. after having them take us to their leader and forging an alliance with him against the orcs we ended the session. THat was the best session I have been a part of in quite a while. there was no stereotypical reaction from the monsters, we definitely didn't fight the whole tribe, and we haven't looted any treasure yet. My point is that it is a very flexible scenario and great for young or new gamers. three of our players were younger than 12. I highly recommend using it as a starting point to any dungeoncrawl flavored campaign. [/QUOTE]
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