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Help me run a campaign for a bunch of 12 year olds.
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<blockquote data-quote="howandwhy99" data-source="post: 6285027" data-attributes="member: 3192"><p>Like any D&D game, the players are in charge. They tell you want they do, where they go, what they want. Like normal you respond to their attempts, but with younger kids you may want to ask them those self same questions if play goes off track too much. For example, kids can have a hard time focusing and remembering. You might mention that they can record things on their character log when they discover something in the game. Not just when they acquire new stuff or their stats change. And that they had made decision and what those were. Do they want to keep those goals or perhaps try something else? And so on.</p><p></p><p>Also clarify responses and player attempts just as in any other game, but be patient. In fact, be prepared to be patient throughout. Kids can be incredibly quick, but also rather slow at times. Don't point out the latter, but try and make your responses clear and accurate to what's occurring in the game. IOW, be a little more detailed than you might usually be, but without overwhelming them. Then let them know they can dig deeper, get more specific with their actions, their searches, and what they want to do. Let them discover the details, but make sure they know they are there to be discovered and then gamed with.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6285027, member: 3192"] Like any D&D game, the players are in charge. They tell you want they do, where they go, what they want. Like normal you respond to their attempts, but with younger kids you may want to ask them those self same questions if play goes off track too much. For example, kids can have a hard time focusing and remembering. You might mention that they can record things on their character log when they discover something in the game. Not just when they acquire new stuff or their stats change. And that they had made decision and what those were. Do they want to keep those goals or perhaps try something else? And so on. Also clarify responses and player attempts just as in any other game, but be patient. In fact, be prepared to be patient throughout. Kids can be incredibly quick, but also rather slow at times. Don't point out the latter, but try and make your responses clear and accurate to what's occurring in the game. IOW, be a little more detailed than you might usually be, but without overwhelming them. Then let them know they can dig deeper, get more specific with their actions, their searches, and what they want to do. Let them discover the details, but make sure they know they are there to be discovered and then gamed with. [/QUOTE]
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