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Help me run a Jurassic park spinoff
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<blockquote data-quote="iwatt" data-source="post: 1096682" data-attributes="member: 11085"><p>demiurge: Thanx for the stats, really needed them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> . I was going to end up running only raptors, and a T-rex only if they screwed up big time.</p><p></p><p>Joshua: I'm going with the following team composition. The chooper will land, and 4 guys will stay behind(pilot, copilot, mechanic, security) securing the landing site. The infiltration squad will be:</p><p></p><p>Leader: Cha2/Fast4 or Cha3/Fast3 (probably build him up as sniper)</p><p>Scout: Fast3/Tough3 </p><p>Demo: Smart2/Tough4 (He'll have the additional techie skills as well)</p><p>Doc: Ded2/Fast4 (More of a Field Medic with Combat skills type)</p><p>Heavy Weps: Strong3/Sold3</p><p>Str2/Tough2 Ordinary (Kinda of like the Security officer in Star Trek, he'll ptrobably be the first to go, with the T-Rex eating him up <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>I'm going to need stats for the pterodacyl though. Anybody know were I can find them? Or maybe reccomend an MM entry I could use?</p><p></p><p>By the way, I've got the following encounters lined up, depending how they decide to run it:</p><p></p><p>Secure LZ Mode: Take the Blackhawk up to the heliport on the top of the hill. This involves scaring off the pterodactyl with the M-60s. </p><p>Advantages: Once the LZ is secure, the chopper will be secure</p><p>Disadvantages: Long trek, they'll probably be attacked by a Dilophosaurus pack (thanx Demiurge).</p><p></p><p>Close LZ: Once the chopper lands and the engines are cut, a Triceratops will charge, probably taking the chopper out.</p><p>Advantage: Short trek to lab, no Dilophosaurus encounter.</p><p>Disadvantage: No chopper, they must then go to the Docks, repair a small Boat. This implies trekking through the T-Rexes hunting ground <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p><p></p><p>The rest of the encounters are pretty generic: The lab is close to the Raptor hunting grounds. </p><p></p><p>Encounter 1: The road the Pcs follow is cut because previous flash floods have taken out the way. A small game path can be traversd single file at half speed. A lone Raptor is hiding down wind, and will attack the last group member to begin crossing, using Pounce to it's full ability. It will robably escape f it's fired on.</p><p></p><p>Encounter 2: The PCs will be shadowed by a pack of 6 raptors, that will attack once tehy ealize th Pcs mean to enter the biulding. The research lab has only one entrance, which is shut (Disable Device 25, 1d3+1 rounds) or demolitions (2 rounds, but door will not be shut).</p><p></p><p>Encounter 3: Fix the computer, set up satelitte uplink.</p><p></p><p>Get out of dodge. See LZ.</p></blockquote><p></p>
[QUOTE="iwatt, post: 1096682, member: 11085"] demiurge: Thanx for the stats, really needed them :D . I was going to end up running only raptors, and a T-rex only if they screwed up big time. Joshua: I'm going with the following team composition. The chooper will land, and 4 guys will stay behind(pilot, copilot, mechanic, security) securing the landing site. The infiltration squad will be: Leader: Cha2/Fast4 or Cha3/Fast3 (probably build him up as sniper) Scout: Fast3/Tough3 Demo: Smart2/Tough4 (He'll have the additional techie skills as well) Doc: Ded2/Fast4 (More of a Field Medic with Combat skills type) Heavy Weps: Strong3/Sold3 Str2/Tough2 Ordinary (Kinda of like the Security officer in Star Trek, he'll ptrobably be the first to go, with the T-Rex eating him up :D ) I'm going to need stats for the pterodacyl though. Anybody know were I can find them? Or maybe reccomend an MM entry I could use? By the way, I've got the following encounters lined up, depending how they decide to run it: Secure LZ Mode: Take the Blackhawk up to the heliport on the top of the hill. This involves scaring off the pterodactyl with the M-60s. Advantages: Once the LZ is secure, the chopper will be secure Disadvantages: Long trek, they'll probably be attacked by a Dilophosaurus pack (thanx Demiurge). Close LZ: Once the chopper lands and the engines are cut, a Triceratops will charge, probably taking the chopper out. Advantage: Short trek to lab, no Dilophosaurus encounter. Disadvantage: No chopper, they must then go to the Docks, repair a small Boat. This implies trekking through the T-Rexes hunting ground :D ) The rest of the encounters are pretty generic: The lab is close to the Raptor hunting grounds. Encounter 1: The road the Pcs follow is cut because previous flash floods have taken out the way. A small game path can be traversd single file at half speed. A lone Raptor is hiding down wind, and will attack the last group member to begin crossing, using Pounce to it's full ability. It will robably escape f it's fired on. Encounter 2: The PCs will be shadowed by a pack of 6 raptors, that will attack once tehy ealize th Pcs mean to enter the biulding. The research lab has only one entrance, which is shut (Disable Device 25, 1d3+1 rounds) or demolitions (2 rounds, but door will not be shut). Encounter 3: Fix the computer, set up satelitte uplink. Get out of dodge. See LZ. [/QUOTE]
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