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Help me run Curse of the Mummy's Tomb!
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<blockquote data-quote="RedFox" data-source="post: 3371544" data-attributes="member: 20213"><p>Well I already had the PCs swarmed with monstrous centipedes and monstrous scorpions in the snake cult adventure, so I think that's run its course a little.</p><p></p><p>One thing I was considering was Constructs. Problem is, even the weakest golem (clay) is beyond their capabilities. So then I thought I'd make one up on my own, and the idea struck me of making a <em>Sand Golem</em>. Maybe give it DR 10 / Bludgeoning.</p><p></p><p>Before I went to sleep last night I was also thinking about puzzles and the like and I came up with the following idea:</p><p></p><p>A room with a statue of a prince, probably the royal buried in the tomb. He's lavishly painted and decorated, though gems including his eyes have obviously been pried out long ago by grave robbers. His right hand lays palm-open upon his thigh, the other clenched in a fist before him.</p><p></p><p>Heiroglyphic script above the statue reads (with a DC ?? Decipher Script check):</p><p></p><p><em>Prince Am-sher loved Goddess Sekhmet</em></p><p><em>Yet he was not yet one with Ra</em></p><p><em>The Gods were angered</em></p><p><em>The desert itself was called against us</em></p><p><em></em></p><p><em>Prince Am-sher took Ankh in hand</em></p><p><em>Rivers of sadness in his eyes</em></p><p><em>Prince Am-sher took flame in hand</em></p><p><em>Heat of anger in his eyes</em></p><p><em></em></p><p><em>Prince Am-sher walked through shadow</em></p><p><em>Prince Am-sher walked through flame</em></p><p><em>Prince Am-sher faced the desert</em></p><p><em>Prince Am-sher was lost to us</em></p><p><em></em></p><p><em>His legacy remains</em></p><p><em>Through flame and darkness</em></p><p><em>In death he had captured Sekhmet's heart</em></p><p><em>Beware, lest you unleash your own torment</em></p><p></p><p>The PCs would have to find three objects elsewhere in the dungeon: A stone ankh (to place in the statue's fist), a red gem (for its left eye socket) and a blue gem (for its left eye socket). They'd also have to light a sconce in its right hand.</p><p></p><p>Once they did that, a wall would slide open, revealing a jar twice the size of a person. Pictures on the jar would show people with shovels filling it with sand. If the PCs fill the jar with sand, there will be a "click" and it drains, and a section of the floor will slowly grind open revealing stairs down into a new part of the tomb.</p><p></p><p>There would be a dark passageway beneath, and I'd probably have some sort of additional problems dealing with "shadow" and "flame," before they reached a room where the last few grains of sand would be falling from the ceiling. Then they would animate into a "Sand Golem" that would prevent anyone from progressing further.</p><p></p><p>I'm not sure what the Legacy of Am-Sher would be, but it would probably be a magical treasure worth all the effort of this side quest.</p><p></p><p>What do you think, sirs?</p></blockquote><p></p>
[QUOTE="RedFox, post: 3371544, member: 20213"] Well I already had the PCs swarmed with monstrous centipedes and monstrous scorpions in the snake cult adventure, so I think that's run its course a little. One thing I was considering was Constructs. Problem is, even the weakest golem (clay) is beyond their capabilities. So then I thought I'd make one up on my own, and the idea struck me of making a [i]Sand Golem[/i]. Maybe give it DR 10 / Bludgeoning. Before I went to sleep last night I was also thinking about puzzles and the like and I came up with the following idea: A room with a statue of a prince, probably the royal buried in the tomb. He's lavishly painted and decorated, though gems including his eyes have obviously been pried out long ago by grave robbers. His right hand lays palm-open upon his thigh, the other clenched in a fist before him. Heiroglyphic script above the statue reads (with a DC ?? Decipher Script check): [i]Prince Am-sher loved Goddess Sekhmet Yet he was not yet one with Ra The Gods were angered The desert itself was called against us Prince Am-sher took Ankh in hand Rivers of sadness in his eyes Prince Am-sher took flame in hand Heat of anger in his eyes Prince Am-sher walked through shadow Prince Am-sher walked through flame Prince Am-sher faced the desert Prince Am-sher was lost to us His legacy remains Through flame and darkness In death he had captured Sekhmet's heart Beware, lest you unleash your own torment[/i] The PCs would have to find three objects elsewhere in the dungeon: A stone ankh (to place in the statue's fist), a red gem (for its left eye socket) and a blue gem (for its left eye socket). They'd also have to light a sconce in its right hand. Once they did that, a wall would slide open, revealing a jar twice the size of a person. Pictures on the jar would show people with shovels filling it with sand. If the PCs fill the jar with sand, there will be a "click" and it drains, and a section of the floor will slowly grind open revealing stairs down into a new part of the tomb. There would be a dark passageway beneath, and I'd probably have some sort of additional problems dealing with "shadow" and "flame," before they reached a room where the last few grains of sand would be falling from the ceiling. Then they would animate into a "Sand Golem" that would prevent anyone from progressing further. I'm not sure what the Legacy of Am-Sher would be, but it would probably be a magical treasure worth all the effort of this side quest. What do you think, sirs? [/QUOTE]
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