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Help me run Curse of the Mummy's Tomb!
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<blockquote data-quote="RedFox" data-source="post: 3371684" data-attributes="member: 20213"><p>Well as I said I was thinking of having some different factions in the excavation camp. Some things I thought of but haven't really fleshed out:</p><p></p><ul> <li data-xf-list-type="ul">The leader of the expedition having a kind of "rosetta stone" for the heiroglyphs he's been working on, that could give a +5 or more bonus on Decipher Script attempts if the PCs take the time to study it (perhaps one day?)</li> <li data-xf-list-type="ul">A rough sketch of the tomb, showing the area the excavation has explored but leaving out lots of regions that they haven't gotten into yet due to time constraints, traps they couldn't bypass yet, or simply secret areas they haven't uncovered.</li> <li data-xf-list-type="ul">Grave robbers who ended up trapped in one of the rooms or levels and can't get out. Who've possibly unleashed the mummy and undead in the first place.</li> </ul></blockquote><p></p>
[QUOTE="RedFox, post: 3371684, member: 20213"] Well as I said I was thinking of having some different factions in the excavation camp. Some things I thought of but haven't really fleshed out: [list][*]The leader of the expedition having a kind of "rosetta stone" for the heiroglyphs he's been working on, that could give a +5 or more bonus on Decipher Script attempts if the PCs take the time to study it (perhaps one day?) [*]A rough sketch of the tomb, showing the area the excavation has explored but leaving out lots of regions that they haven't gotten into yet due to time constraints, traps they couldn't bypass yet, or simply secret areas they haven't uncovered. [*]Grave robbers who ended up trapped in one of the rooms or levels and can't get out. Who've possibly unleashed the mummy and undead in the first place.[/list] [/QUOTE]
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Help me run Curse of the Mummy's Tomb!
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