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Help me run four published adventures (spoilers)
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<blockquote data-quote="robus" data-source="post: 7802090" data-attributes="member: 6801558"><p>SKT and ToD fit together really well, in my campaign Iymrith was sowing chaos in the Ordning to keep the giants from helping out the Sword Coast and potentially stopping the plan to rise Tiamat. My group sorted that out as one of the missions for the Council. Certainly having Dragon Heist fit into this could work well. For example perhaps Neverwinter had suffered a bad attack from the dragon cult and Neverember needed the funds to rebuild, (perhaps he thought he'd pay it back over time and no one would be the wiser (or quickly pay it back with interest from the hoard at the Well of Dragons?)</p><p></p><p>As far as deadliness is concerned, starting your players off at level 5 should work well with HotDQ - the first part of that adventure is known to be super deadly to level 1 PCs, especially with DMs who don't recognize the challenge mismatch. My concern would be keeping the challenge up in Dragon Heist and SKT, but using the encounter guidelines in Xanathar's should help, it's some quick tables for checking the expected challenge level.</p><p></p><p>My group connected these adventures in a similar way: LMoP -> HotDQ 2nd half -> ToD intro -> SKT 2nd half -> ToD finale. Dragon Heist could easily fit in, especially when the council wants to draw funds in order to raise troops for the assault on the well of Dragons and finds the cash is missing. In fact the council could specifically ask the PCs to investigate it as one of their missions.</p><p></p><p>My advice to you: don't try to follow the adventures as written, develop your own meta-story that connects all these things and know why the various major NPCs are doing what they're doing. Why did Neverember steal the dragons? Why is Iymrith causing trouble for the giants? Etc etc. If you try and use the motivations as written in the books things will work against you and you'll be scrambling to cover the logical inconsistencies.</p><p></p><p>Finally, Dragon Heist is an odd duck. Use it with care! In fact I'd recommend throwing out its entire story and reworking it to suit your needs.</p></blockquote><p></p>
[QUOTE="robus, post: 7802090, member: 6801558"] SKT and ToD fit together really well, in my campaign Iymrith was sowing chaos in the Ordning to keep the giants from helping out the Sword Coast and potentially stopping the plan to rise Tiamat. My group sorted that out as one of the missions for the Council. Certainly having Dragon Heist fit into this could work well. For example perhaps Neverwinter had suffered a bad attack from the dragon cult and Neverember needed the funds to rebuild, (perhaps he thought he'd pay it back over time and no one would be the wiser (or quickly pay it back with interest from the hoard at the Well of Dragons?) As far as deadliness is concerned, starting your players off at level 5 should work well with HotDQ - the first part of that adventure is known to be super deadly to level 1 PCs, especially with DMs who don't recognize the challenge mismatch. My concern would be keeping the challenge up in Dragon Heist and SKT, but using the encounter guidelines in Xanathar's should help, it's some quick tables for checking the expected challenge level. My group connected these adventures in a similar way: LMoP -> HotDQ 2nd half -> ToD intro -> SKT 2nd half -> ToD finale. Dragon Heist could easily fit in, especially when the council wants to draw funds in order to raise troops for the assault on the well of Dragons and finds the cash is missing. In fact the council could specifically ask the PCs to investigate it as one of their missions. My advice to you: don't try to follow the adventures as written, develop your own meta-story that connects all these things and know why the various major NPCs are doing what they're doing. Why did Neverember steal the dragons? Why is Iymrith causing trouble for the giants? Etc etc. If you try and use the motivations as written in the books things will work against you and you'll be scrambling to cover the logical inconsistencies. Finally, Dragon Heist is an odd duck. Use it with care! In fact I'd recommend throwing out its entire story and reworking it to suit your needs. [/QUOTE]
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