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<blockquote data-quote="Rel" data-source="post: 3276756" data-attributes="member: 99"><p>I think you may be interpreting me to say, "You should run your regular campaign sessions like this." What I'm saying is actually, "You should <strong>be able</strong> to run your regular campaign sessions like this."</p><p></p><p>It's a matter of reading the room. If the actual events of the game are progressing slowly, BUT the players are "into it" (like for example if they are tossing around grand conspiracy theories about the BBEG and his "master plan") then you have no problem and those can be very fun times in a game. But if you look around and the players seem "stuck" or lacking in direction and are generally not having fun then I think you need the ability to get the game back on track.</p><p></p><p>This involves a wide skill set ranging from things like tossing in an extra combat encounter where there wasn't one, to having an NPC supply information that can help lead them to fun and excitement, to diplomatically cutting short off-topic discussions, to knowing when to forget about trying to look up a rule in the rulebook and just going with your gut. If you put yourself on a schedule you are forced to learn to do those things. And once you have those skills then you can opt to use them or not use them as the situation requires.</p></blockquote><p></p>
[QUOTE="Rel, post: 3276756, member: 99"] I think you may be interpreting me to say, "You should run your regular campaign sessions like this." What I'm saying is actually, "You should [b]be able[/b] to run your regular campaign sessions like this." It's a matter of reading the room. If the actual events of the game are progressing slowly, BUT the players are "into it" (like for example if they are tossing around grand conspiracy theories about the BBEG and his "master plan") then you have no problem and those can be very fun times in a game. But if you look around and the players seem "stuck" or lacking in direction and are generally not having fun then I think you need the ability to get the game back on track. This involves a wide skill set ranging from things like tossing in an extra combat encounter where there wasn't one, to having an NPC supply information that can help lead them to fun and excitement, to diplomatically cutting short off-topic discussions, to knowing when to forget about trying to look up a rule in the rulebook and just going with your gut. If you put yourself on a schedule you are forced to learn to do those things. And once you have those skills then you can opt to use them or not use them as the situation requires. [/QUOTE]
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