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<blockquote data-quote="Dragon Vindaloo" data-source="post: 3277047" data-attributes="member: 46821"><p>Never tell the players their playing a pre-written adventure, especially an 'adventure path'. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>just tell them you have all the details on this really cool city called 'Sasserine' and you want to start a campaign there, fill them in on the theme of the intended campaign, explain a bit about the genre, region etc and hand them out the map. </p><p></p><p>And be prepared as the DM to only use the adventure path as a basic frame work for the campaign, dont force it on them and be ready to chop and change as story flows and PC's grow.</p></blockquote><p></p>
[QUOTE="Dragon Vindaloo, post: 3277047, member: 46821"] Never tell the players their playing a pre-written adventure, especially an 'adventure path'. ;) just tell them you have all the details on this really cool city called 'Sasserine' and you want to start a campaign there, fill them in on the theme of the intended campaign, explain a bit about the genre, region etc and hand them out the map. And be prepared as the DM to only use the adventure path as a basic frame work for the campaign, dont force it on them and be ready to chop and change as story flows and PC's grow. [/QUOTE]
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