Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Help me save my game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 3277516" data-attributes="member: 7240"><p>It sounds to me like what you really need is a little more information about why your players are dissatisfied. </p><p></p><p>The great thing about GMing is that one can be a great GM with very different skills. Some GMs are weak on mechanics and fairness but make incredibly alive NPCs so that players don't mind picking up the slack for the mechanical errors and incorrect calculations. Some GMs are strong on narrative but have trouble with the details and local texture. What you need to do is play to your strengths, first and foremost. What works for you is going to be based on how your skills and personality mesh with this particular gaming group. You can still suck at pacing and be a good GM. You can still suck at NPC dialogue and be a good GM. You can still not really know the rules and be a good GM.</p><p></p><p>So, stop worrying about what you are weak at and start focusing on what aspects of GMing you have the most fun doing and what aspects of GMing you are good at. Build your campaign around that. If you are an awesome tactics and combat GM, have stories with big sprawling combat scenes that take more than an episode to finish. Thinking about what you are bad at and focusing your consciousness on compensating for it is not what gets you through a date, a job interview, a public speech or a D&D game. Focusing on what you love and what you have a knack for is what gets you through.</p><p></p><p>Now, of course, this has to be placed in dialogue with what your players want. Be frank about your anxieties and ask what they want. What you need to do is come to an agreement with your players on the kind of game that will play to your strengths while also being about things that interest and engage them. Any good gaming social contract is about finding that meeting point between your talents and passions and your players interests and desires.</p></blockquote><p></p>
[QUOTE="fusangite, post: 3277516, member: 7240"] It sounds to me like what you really need is a little more information about why your players are dissatisfied. The great thing about GMing is that one can be a great GM with very different skills. Some GMs are weak on mechanics and fairness but make incredibly alive NPCs so that players don't mind picking up the slack for the mechanical errors and incorrect calculations. Some GMs are strong on narrative but have trouble with the details and local texture. What you need to do is play to your strengths, first and foremost. What works for you is going to be based on how your skills and personality mesh with this particular gaming group. You can still suck at pacing and be a good GM. You can still suck at NPC dialogue and be a good GM. You can still not really know the rules and be a good GM. So, stop worrying about what you are weak at and start focusing on what aspects of GMing you have the most fun doing and what aspects of GMing you are good at. Build your campaign around that. If you are an awesome tactics and combat GM, have stories with big sprawling combat scenes that take more than an episode to finish. Thinking about what you are bad at and focusing your consciousness on compensating for it is not what gets you through a date, a job interview, a public speech or a D&D game. Focusing on what you love and what you have a knack for is what gets you through. Now, of course, this has to be placed in dialogue with what your players want. Be frank about your anxieties and ask what they want. What you need to do is come to an agreement with your players on the kind of game that will play to your strengths while also being about things that interest and engage them. Any good gaming social contract is about finding that meeting point between your talents and passions and your players interests and desires. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me save my game
Top