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<blockquote data-quote="PwrMnky" data-source="post: 3256565" data-attributes="member: 48096"><p>I have a knack for talking people into D&D. I find players everywhere. My big problem is that my regular group ... uhm ... isn't "newbie-condusive."</p><p></p><p>My sales pitch makes D&D analogous to improv comedy/writing a movie. Where people are in charge of what one character does. I'll use a major movie like the Matrix, and say one person would be in charge of Trinity, someone in charge of Neo, someone in charge of Morpheus ... and the "DM" is in charge of the bad guy and the plot. Otherwise it's a bunch of people getting around cracking jokes.</p><p></p><p>I would also highlight the event as opposed to the game. People can bring dishes, music, and you can even take a walk in the middle of it. </p><p></p><p>As far as the actual campaign I agree with whoever said to make it simple but cinmatically heroic. Save a town. Save a kid. Save the princess. Big heroic ending. Something that can be done in one sitting ...</p></blockquote><p></p>
[QUOTE="PwrMnky, post: 3256565, member: 48096"] I have a knack for talking people into D&D. I find players everywhere. My big problem is that my regular group ... uhm ... isn't "newbie-condusive." My sales pitch makes D&D analogous to improv comedy/writing a movie. Where people are in charge of what one character does. I'll use a major movie like the Matrix, and say one person would be in charge of Trinity, someone in charge of Neo, someone in charge of Morpheus ... and the "DM" is in charge of the bad guy and the plot. Otherwise it's a bunch of people getting around cracking jokes. I would also highlight the event as opposed to the game. People can bring dishes, music, and you can even take a walk in the middle of it. As far as the actual campaign I agree with whoever said to make it simple but cinmatically heroic. Save a town. Save a kid. Save the princess. Big heroic ending. Something that can be done in one sitting ... [/QUOTE]
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