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Help me set a DC for jumping on a Centaur during combat
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<blockquote data-quote="StreamOfTheSky" data-source="post: 4961899" data-attributes="member: 35909"><p>Well, the simplest way to handle it without needing to make up rulinfs on the fly would be to not treat it as acrobatics at all -- say it's a Bluff check to Feint in combat. If the Rogue succeeds, he's able to make the Centaur react to his fake and lunge in the desired direction, allowing him to leap up onto the Centaur to set up the sneak attack (the centaur losing his dex to AC against the attack because it was a feint).</p><p></p><p>Have you heard of Skill Tricks from Complete Scoundrel? They're like special skill uses you can do once/encounter. There is one called Acrobatic Backstab that lets the PC try to tumble through the foe's square (typically DC 25 and done as part of a move action). If he succeeds, his next attack leaves the foe flatfooted. That could also be re-flavored to represent that.</p><p></p><p>If you don't have Complete Scoundrel, or if you do and want more options, you could think up your own skill tricks. Each costs 2 skill points to learn, requires X ranks in the relevant skill(s), and gives you some stunt or ability.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 4961899, member: 35909"] Well, the simplest way to handle it without needing to make up rulinfs on the fly would be to not treat it as acrobatics at all -- say it's a Bluff check to Feint in combat. If the Rogue succeeds, he's able to make the Centaur react to his fake and lunge in the desired direction, allowing him to leap up onto the Centaur to set up the sneak attack (the centaur losing his dex to AC against the attack because it was a feint). Have you heard of Skill Tricks from Complete Scoundrel? They're like special skill uses you can do once/encounter. There is one called Acrobatic Backstab that lets the PC try to tumble through the foe's square (typically DC 25 and done as part of a move action). If he succeeds, his next attack leaves the foe flatfooted. That could also be re-flavored to represent that. If you don't have Complete Scoundrel, or if you do and want more options, you could think up your own skill tricks. Each costs 2 skill points to learn, requires X ranks in the relevant skill(s), and gives you some stunt or ability. [/QUOTE]
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Help me set a DC for jumping on a Centaur during combat
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