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Help me set a DC for jumping on a Centaur during combat
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<blockquote data-quote="Celebrim" data-source="post: 4963908" data-attributes="member: 4937"><p>Sometimes. But lighter weapons do less damage, and reach is still a powerful benefit. To achieve a clinch, you must first risk an attack from the longer weapon getting there.</p><p></p><p>But yes, part of this is to simulate why soldiers often used shorter, wieldier swords rather than longer ones, and to make a skilled knife fighter appropriately dangerous in close quarters.</p><p></p><p>I should say that this does increase the advantage of being really small beyond even the big advantage it provides in the core rules. If you don't make offsetting changes to the rules to make being small a real drawback, it could be mildly abusable. </p><p></p><p>Adopting clinch also has the outcome of making grappling (to resist a clinch) more common, so be prepared for that.</p><p></p><p></p><p></p><p>Clinching is a free action - as is breaking a clinch for that matter. Basically, you can do it any time you are adjacent to someone and not immobile. The entire action is doing something a little less than a 5' step, </p><p></p><p></p><p></p><p>If it moves you such that you would be no longer adjacent to the person clinching you, yes, it is. You break the clinch by trying to move away. The person clinching you tries to move with you and/or hang on (as is appropriate to the situation).</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4963908, member: 4937"] Sometimes. But lighter weapons do less damage, and reach is still a powerful benefit. To achieve a clinch, you must first risk an attack from the longer weapon getting there. But yes, part of this is to simulate why soldiers often used shorter, wieldier swords rather than longer ones, and to make a skilled knife fighter appropriately dangerous in close quarters. I should say that this does increase the advantage of being really small beyond even the big advantage it provides in the core rules. If you don't make offsetting changes to the rules to make being small a real drawback, it could be mildly abusable. Adopting clinch also has the outcome of making grappling (to resist a clinch) more common, so be prepared for that. Clinching is a free action - as is breaking a clinch for that matter. Basically, you can do it any time you are adjacent to someone and not immobile. The entire action is doing something a little less than a 5' step, If it moves you such that you would be no longer adjacent to the person clinching you, yes, it is. You break the clinch by trying to move away. The person clinching you tries to move with you and/or hang on (as is appropriate to the situation). [/QUOTE]
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Help me set a DC for jumping on a Centaur during combat
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