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Help Me Set Up a Mass Combat Involving Dinosaurs and Robots
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<blockquote data-quote="Stoat" data-source="post: 6089684" data-attributes="member: 16786"><p>The PC's in my 4E game are 8th level. It's a rainy day, and I'm starting to think about what to do when they reach the end of the heroic tier.</p><p></p><p>The answer is obvious: A mass combat involving robots mounted on dinosaurs fighting invaders from the Far Realm.</p><p></p><p>From a story perspective, this won't be too hard to set up. My game is set on the Isle of Dread, and the PC's are already in the process of training dinosaurs to serve as mounts. They've recently expressed an interest in building/recruiting a contingent of warforged/golems to guard their home base. The Far Realm has been a brooding presence in the campaign from the start.</p><p></p><p>But what's a good way to do this from a mechanical perspective? How have y'all run mass combats in 4E, and how has it worked? I'm open to any suggestions, but I'd rather do things "wargamey style" -- i.e. give the players some NPC's to push around the map, than "narrative style" -- i.e. focus on the individual PC's and mostly narrate what goes on around them.</p><p></p><p>Any help?</p></blockquote><p></p>
[QUOTE="Stoat, post: 6089684, member: 16786"] The PC's in my 4E game are 8th level. It's a rainy day, and I'm starting to think about what to do when they reach the end of the heroic tier. The answer is obvious: A mass combat involving robots mounted on dinosaurs fighting invaders from the Far Realm. From a story perspective, this won't be too hard to set up. My game is set on the Isle of Dread, and the PC's are already in the process of training dinosaurs to serve as mounts. They've recently expressed an interest in building/recruiting a contingent of warforged/golems to guard their home base. The Far Realm has been a brooding presence in the campaign from the start. But what's a good way to do this from a mechanical perspective? How have y'all run mass combats in 4E, and how has it worked? I'm open to any suggestions, but I'd rather do things "wargamey style" -- i.e. give the players some NPC's to push around the map, than "narrative style" -- i.e. focus on the individual PC's and mostly narrate what goes on around them. Any help? [/QUOTE]
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