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Help me set up a village, dungeon, and castle
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<blockquote data-quote="BOZ" data-source="post: 6350935" data-attributes="member: 1241"><p>I am working on a scenario for a D&D-esque RPG that I made for my daughter. My goal is to have enough material that we could play a scenario this weekend, and continue it next weekend at GenCon. The idea ist that the PCs come to a village where the inhabitants have been plagued by monsters coming from out of the mountains. The PCs would investigate and find that there is a (supposedly) abandoned castle built up into the mountainside, with no apparent entrance but there is a large cave mouth below it. The cave would lead to a dungeon - the basement of the castle - where a mad wizard has been conducting monster-creation experiments, thus leading to the owlbears, gricks, shambling mounds, etc that have escaped and menaced the village. That's what happens when you have orcs and goblins doing your bidding! I have a bunch of ideas on what to stock the locales with, but what I need are more ideas on what I can throw in there. I envision the castle as being reminiscent of the classic </p><p>original Ravenloft adventure; the PCs won't find the wizard in the dungeons, as he will be waiting for them in the castle.</p><p></p><p>Ideas? Any and all will be taken into consideration. I have the maps for the village and dungeons already, just need to populate them.</p></blockquote><p></p>
[QUOTE="BOZ, post: 6350935, member: 1241"] I am working on a scenario for a D&D-esque RPG that I made for my daughter. My goal is to have enough material that we could play a scenario this weekend, and continue it next weekend at GenCon. The idea ist that the PCs come to a village where the inhabitants have been plagued by monsters coming from out of the mountains. The PCs would investigate and find that there is a (supposedly) abandoned castle built up into the mountainside, with no apparent entrance but there is a large cave mouth below it. The cave would lead to a dungeon - the basement of the castle - where a mad wizard has been conducting monster-creation experiments, thus leading to the owlbears, gricks, shambling mounds, etc that have escaped and menaced the village. That's what happens when you have orcs and goblins doing your bidding! I have a bunch of ideas on what to stock the locales with, but what I need are more ideas on what I can throw in there. I envision the castle as being reminiscent of the classic original Ravenloft adventure; the PCs won't find the wizard in the dungeons, as he will be waiting for them in the castle. Ideas? Any and all will be taken into consideration. I have the maps for the village and dungeons already, just need to populate them. [/QUOTE]
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