Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me sort damage for Monsters in line with MM3
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aegeri" data-source="post: 5314433" data-attributes="member: 78116"><p>I am happy to help, I'll give you suggestions using the full new rules where appropriate. I won't go through your entire post line by line though.</p><p></p><p></p><p></p><p>I would agree with this, make them +18 though - soldiers no longer gain a +2 bonus to attacks over the norm.</p><p></p><p>So 2d6+11 +1d10 cold, fire, lightning or thunder damage.</p><p></p><p></p><p></p><p>I think your damage increase looks to be fine there. </p><p></p><p>You should though decrease the 650 HP it has by 20% (to reflect the new solo maths).</p><p></p><p>It should also have the following defenses:</p><p></p><p><strong>AC</strong> 27; <strong>Fortitude</strong> 25, <strong>Reflex</strong> 24, <strong>Will</strong> 24</p><p></p><p>Which also reflect the new change to the way things work with MM3. As long as you haven't been having a lot of problems with people locking down solos or similar it should be okay without further modification.</p><p>#3 C3; Waterfall (4000XP Level 13)</p><p></p><p></p><p></p><p>Decrease attack bonuses by 2.</p><p></p><p></p><p></p><p>That feels like too little damage for a lurker, especially as much of its damage is conditional. 2d6+12 is a bit better for this monster and reflects its role far better.</p><p></p><p></p><p></p><p>These look decent and you can if you want boost the attack rolls of the ranged attacks to +20 or +21 (artillery get a bonus on ranged/area attacks).</p><p></p><p></p><p></p><p>Vard is a brute, so he deserves to get more damage and you can upgrade his attack to +21 (Brutes are now +5 vs. AC, like most other monsters). You can triple his MBA damage, to 3d8+21 without an issue here. Especially because brutes are fairly easy to hit.</p><p></p><p>Also like solos, elites lost their bonuses to defenses:</p><p></p><p><strong>AC</strong> 26; <strong>Fortitude</strong> 24, <strong>Reflex</strong> 23, <strong>Will</strong> 22</p><p></p><p>Should be his new defenses.</p><p></p><p></p><p></p><p>Just remember he only gets this once per turn, even if he bloodies two PCs in that turn.</p><p></p><p></p><p></p><p>I think that's reasonable for a area attack. Might want to up the damage just a bit. 3d8+10 sounds a bit better.</p><p></p><p></p><p></p><p>Fair enough.</p><p></p><p></p><p></p><p>This is the correct attack bonus actually.</p><p></p><p></p><p></p><p>I think this is fine.</p><p></p><p>Those are just my suggestions though, you can get away without lowering the HP or defenses of the solo (or the defenses of the elites). Remember that you can tone damage down on the fly (or up) if needed. It will take a while to get a feel for the new damage values and how it works out.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5314433, member: 78116"] I am happy to help, I'll give you suggestions using the full new rules where appropriate. I won't go through your entire post line by line though. I would agree with this, make them +18 though - soldiers no longer gain a +2 bonus to attacks over the norm. So 2d6+11 +1d10 cold, fire, lightning or thunder damage. I think your damage increase looks to be fine there. You should though decrease the 650 HP it has by 20% (to reflect the new solo maths). It should also have the following defenses: [B]AC[/B] 27; [B]Fortitude[/B] 25, [B]Reflex[/B] 24, [B]Will[/B] 24 Which also reflect the new change to the way things work with MM3. As long as you haven't been having a lot of problems with people locking down solos or similar it should be okay without further modification. #3 C3; Waterfall (4000XP Level 13) Decrease attack bonuses by 2. That feels like too little damage for a lurker, especially as much of its damage is conditional. 2d6+12 is a bit better for this monster and reflects its role far better. These look decent and you can if you want boost the attack rolls of the ranged attacks to +20 or +21 (artillery get a bonus on ranged/area attacks). Vard is a brute, so he deserves to get more damage and you can upgrade his attack to +21 (Brutes are now +5 vs. AC, like most other monsters). You can triple his MBA damage, to 3d8+21 without an issue here. Especially because brutes are fairly easy to hit. Also like solos, elites lost their bonuses to defenses: [B]AC[/B] 26; [B]Fortitude[/B] 24, [B]Reflex[/B] 23, [B]Will[/B] 22 Should be his new defenses. Just remember he only gets this once per turn, even if he bloodies two PCs in that turn. I think that's reasonable for a area attack. Might want to up the damage just a bit. 3d8+10 sounds a bit better. Fair enough. This is the correct attack bonus actually. I think this is fine. Those are just my suggestions though, you can get away without lowering the HP or defenses of the solo (or the defenses of the elites). Remember that you can tone damage down on the fly (or up) if needed. It will take a while to get a feel for the new damage values and how it works out. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Help me sort damage for Monsters in line with MM3
Top