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Help Me Stat a "Sheep"
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<blockquote data-quote="Infiniti2000" data-source="post: 4690126" data-attributes="member: 31734"><p>Brief background: We rotate DMs and the other guy had these in his campaign world. He never statted them out and simply used hand-waving, which as players we were fine with. There's a lot of trust in our group, so it worked for us. We're also not really into a lot of potty humor, so a lot of fart jokes really never came up. As a group, we're far more into geek-related humor, specifically around the names of characters and places (e.g. the other DM named a range of hills the Semtax Hills -- he's an amateur military historian -- and we exhausted every joke about it, such as "let's go Forth to the (mispronouncing) Syntax Hills and C the dragon." Yeah, not funny written down, but you get the idea.)</p><p></p><p>The the semblit was just a fun, new concept to have a relatively interesting and yet somewhat dangerous airship that wasn't magic-based like every other airship (e.g. Death Gate Cycle).</p><p></p><p>I can hand-wave it in 4E, too, which will probably work. But, I was hoping the very best D&D minds could help stat them out and thus also probably lend additional ideas of maintenance, ship repair, and all the other things about handling these animals that would lend a little more interesting flavor to the airship. Are the creatures held in floating airdocks at specific refueling points (aka FARPs)? Is each ship heavily barded at the bottom to protect itself from inadvertent explosions? How is the ship protected from attack? Is each individual semblit barded such that if it explodes it won't impact neighboring semblits? Maybe some very good farmer has invented a special form of grass that enables semblits to float even higher or with such force that fewer are required to raise a ship. Are there special ground-based vehicles to recover ships that run out of "fuel"?</p><p></p><p>Fwiw, I like the ideas so far of both the plant and the vermin. Those are both excellent alternatives for people who don't like exploding sheep or potential fart jokes, but there's still the same number of questions for handling them. Also, I don't particular think they should even have a bite. I'd make them do minimal damage, if any, on a bite. I don't know if there's any other power they might have, but perhaps something like the deathjump spider's prodigious leap would fit.</p><p></p><p>Nytmare, your last post is exactly the train of thought I want to explore. I agree that such an idea could have a huge impact on the campaign world, and that's okay. I want to explore this and see how much of an impact and, if necessary, design the mechanics to limit it. For example, doctorhook's excellent idea of semblits not exploding prior to puberty is a very good one. They could even change colors (e.g. an emperor angel fish is a real-world test case of an extreme color-changer) or have some significant characteristic, and towns/cities could have laws that disallow adults from entering the town limits.</p><p></p><p>Once again, thanks!</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4690126, member: 31734"] Brief background: We rotate DMs and the other guy had these in his campaign world. He never statted them out and simply used hand-waving, which as players we were fine with. There's a lot of trust in our group, so it worked for us. We're also not really into a lot of potty humor, so a lot of fart jokes really never came up. As a group, we're far more into geek-related humor, specifically around the names of characters and places (e.g. the other DM named a range of hills the Semtax Hills -- he's an amateur military historian -- and we exhausted every joke about it, such as "let's go Forth to the (mispronouncing) Syntax Hills and C the dragon." Yeah, not funny written down, but you get the idea.) The the semblit was just a fun, new concept to have a relatively interesting and yet somewhat dangerous airship that wasn't magic-based like every other airship (e.g. Death Gate Cycle). I can hand-wave it in 4E, too, which will probably work. But, I was hoping the very best D&D minds could help stat them out and thus also probably lend additional ideas of maintenance, ship repair, and all the other things about handling these animals that would lend a little more interesting flavor to the airship. Are the creatures held in floating airdocks at specific refueling points (aka FARPs)? Is each ship heavily barded at the bottom to protect itself from inadvertent explosions? How is the ship protected from attack? Is each individual semblit barded such that if it explodes it won't impact neighboring semblits? Maybe some very good farmer has invented a special form of grass that enables semblits to float even higher or with such force that fewer are required to raise a ship. Are there special ground-based vehicles to recover ships that run out of "fuel"? Fwiw, I like the ideas so far of both the plant and the vermin. Those are both excellent alternatives for people who don't like exploding sheep or potential fart jokes, but there's still the same number of questions for handling them. Also, I don't particular think they should even have a bite. I'd make them do minimal damage, if any, on a bite. I don't know if there's any other power they might have, but perhaps something like the deathjump spider's prodigious leap would fit. Nytmare, your last post is exactly the train of thought I want to explore. I agree that such an idea could have a huge impact on the campaign world, and that's okay. I want to explore this and see how much of an impact and, if necessary, design the mechanics to limit it. For example, doctorhook's excellent idea of semblits not exploding prior to puberty is a very good one. They could even change colors (e.g. an emperor angel fish is a real-world test case of an extreme color-changer) or have some significant characteristic, and towns/cities could have laws that disallow adults from entering the town limits. Once again, thanks! [/QUOTE]
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