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Help me stat out Tharizdun
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<blockquote data-quote="Mesh Hong" data-source="post: 5100744" data-attributes="member: 73463"><p>Facing any god in combat is <strong>incredibly</strong> dependant on context.</p><p> </p><p>Tharizdun is not a god you are just going to stumble upon. After creating and abandoning the Abyss he marshalled an army against all the other gods and the primordials. The other gods defeated him, but could not destroy him so they bound and chained him in a secret location known only to them. There he festers dreaming of escape........</p><p> </p><p>This brief background implies that to even find out where Tharizdun is you are going to have to persuade a major god to tell you. I really don't think they would be inclined to help, but it <em>could</em> be possible. Every god has its weakness after all.</p><p> </p><p>If you could some how get to the secret location of Tharizduns exile then you might have to break down the ancient magics that imprison him. This could be as simple as breaking the enchantment on some 'giant magical padlocks' or it might involve navigating a huge dungeon complex filled with lethal counter measures designed to stop a god getting out as well as stopping meddling adventurers or cultists getting in.</p><p> </p><p>If you manage to do this you may have to fight him at the same time as ancient counter measures react to his escape, these would probably include sending alerts to the gods who imprisoned him. Now those gods would probably try and get over there pretty quickly to try and avert disaster.</p><p> </p><p><strong>Alternatively</strong>:</p><p> </p><p>Your story might revolve around Tharizdun somehow getting free and the PCs having to put him back in his box, or even destroy him utterly.</p><p> </p><p>If this is the case we would need a lot more information to create a suitable encounter.</p><p> </p><p> </p><p>On a side note your openning remark....</p><p> </p><p></p><p> </p><p>.....gives me the uneasy feeling that your PCs are nowhere near level 30 and you are trying to design the end of the story a long time in advance. I would strongly advise against doing this as you probably have no real idea what your PCs will be like when (or if) the time comes. </p><p>(<em>if this is not the case for any reason then fair enough <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></em>)</p><p> </p><p>My own campaign which is now in early Epic features the gods pretty heavily. I have been building up to a God War for a long time and it is just starting to kick off. It is more than likely that my PCs will battle gods directly eventually, but so far they have only fought Aspects or Exarchs.</p><p> </p><p>I also have a Tharizdun connection in my game, one of my PCs has acquired a greatsword with Tharizduns emblem on it that he has subsequently learned is "a Key". Other than Tharizdun being known as the chained god and that he has been imprsioned by the other gods my PCs know very little of him.</p><p> </p><p>Anyway with some more information we could probably build a truely epic encounter where the PCs save the multiverse from annihilation, or die trying.</p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5100744, member: 73463"] Facing any god in combat is [B]incredibly[/B] dependant on context. Tharizdun is not a god you are just going to stumble upon. After creating and abandoning the Abyss he marshalled an army against all the other gods and the primordials. The other gods defeated him, but could not destroy him so they bound and chained him in a secret location known only to them. There he festers dreaming of escape........ This brief background implies that to even find out where Tharizdun is you are going to have to persuade a major god to tell you. I really don't think they would be inclined to help, but it [I]could[/I] be possible. Every god has its weakness after all. If you could some how get to the secret location of Tharizduns exile then you might have to break down the ancient magics that imprison him. This could be as simple as breaking the enchantment on some 'giant magical padlocks' or it might involve navigating a huge dungeon complex filled with lethal counter measures designed to stop a god getting out as well as stopping meddling adventurers or cultists getting in. If you manage to do this you may have to fight him at the same time as ancient counter measures react to his escape, these would probably include sending alerts to the gods who imprisoned him. Now those gods would probably try and get over there pretty quickly to try and avert disaster. [B]Alternatively[/B]: Your story might revolve around Tharizdun somehow getting free and the PCs having to put him back in his box, or even destroy him utterly. If this is the case we would need a lot more information to create a suitable encounter. On a side note your openning remark.... .....gives me the uneasy feeling that your PCs are nowhere near level 30 and you are trying to design the end of the story a long time in advance. I would strongly advise against doing this as you probably have no real idea what your PCs will be like when (or if) the time comes. ([I]if this is not the case for any reason then fair enough :o[/I]) My own campaign which is now in early Epic features the gods pretty heavily. I have been building up to a God War for a long time and it is just starting to kick off. It is more than likely that my PCs will battle gods directly eventually, but so far they have only fought Aspects or Exarchs. I also have a Tharizdun connection in my game, one of my PCs has acquired a greatsword with Tharizduns emblem on it that he has subsequently learned is "a Key". Other than Tharizdun being known as the chained god and that he has been imprsioned by the other gods my PCs know very little of him. Anyway with some more information we could probably build a truely epic encounter where the PCs save the multiverse from annihilation, or die trying. [/QUOTE]
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