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Help me stat out Tharizdun
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<blockquote data-quote="Celebrim" data-source="post: 5101837" data-attributes="member: 4937"><p>Ok, if you really insist on doing this, do it right. Thardizun is the single most mythic villain in the game. He's supposed to be nearly a match for all the good gods combined, and he's supposed to be all the forms of evil combined into a single being.</p><p></p><p>First off, Thardizun is a triplicate god - hense the use of triangles, the sacred numbers 3 and 333, the organization of his worshipers into triads and the other repeating aspects of 3 in his worship and sphere of power. He appears in three forms united as one. Thardizun should have the power to split his main Black Avatar form into three avatars: red, blue, and green representing Thardizun in his roles as universal destroyer and representing the three aspects of evil united into one (Chaotic Evil, Lawful Evil, and Nuetral Evil). In this form he would then act three times in a turn (hense evening up the action economy).</p><p></p><p>Green Avatar: Level 30 elite artillery/controller. Mage. 666 hit points. Weak to reflex attacks, otherwise strong. Should have a confusion/madness attacks that cause them to attack adjacent allies or go beserk (penalty to defenses).</p><p>Red Avatar: Level 30 elite skirmsher. Deftly wields a Bardiche. Should have a recharge burst attacks (swings axe in circle), and ability to move after a successful hit. 666 hit points. Weak to will attacks, otherwise strong. Should also have fear enducing range/burst attacks that immobile foes or slide them away.</p><p>Blue Avatar: Level 30 elite lurker. Wields a tentacle scepter. 666 hit points. Weak to fort attacks, otherwise strong. Should a stunning (mental daze) attack.</p><p></p><p>My suggestion is that this is recharge power (say recharge on a 6). When Thardizun uses it he immediately heals 300 hitpoints then, each Avatar gets 1/3rd of his remaining hit points. He can stay in separated form for 3 rounds or until one of this avatars is destroyed, in which case he must reform as his principle black avatar. When reformed, he has the remaining hitpoints of the three avatars combined.</p><p></p><p>Black Avatar: Level 36 Solo Soldier. Wields two-handed sword as standard attack that does ongoing cold damage. Should have a ranged weakness enducing attack (ebon ray) and a cold aura that damages everything in 3 squares. Creates walls of darkness as a minor action that block line of sight and do cold damage if passed through. Critical hits by weapon ray or sword should encase foe in ice (paralyzed, save ends). 1998 hit points. Strong against all attacks, but strongest against AC. Standard solo monster benefits vs. saves. When blooded, Black Avatar assumes form of a Purple Mist Gibbering Mouther, and slides as an amorphous object 10 squares in a straight line making attacks on every square he passes through. Attacks in this form should cause a confusion effect.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5101837, member: 4937"] Ok, if you really insist on doing this, do it right. Thardizun is the single most mythic villain in the game. He's supposed to be nearly a match for all the good gods combined, and he's supposed to be all the forms of evil combined into a single being. First off, Thardizun is a triplicate god - hense the use of triangles, the sacred numbers 3 and 333, the organization of his worshipers into triads and the other repeating aspects of 3 in his worship and sphere of power. He appears in three forms united as one. Thardizun should have the power to split his main Black Avatar form into three avatars: red, blue, and green representing Thardizun in his roles as universal destroyer and representing the three aspects of evil united into one (Chaotic Evil, Lawful Evil, and Nuetral Evil). In this form he would then act three times in a turn (hense evening up the action economy). Green Avatar: Level 30 elite artillery/controller. Mage. 666 hit points. Weak to reflex attacks, otherwise strong. Should have a confusion/madness attacks that cause them to attack adjacent allies or go beserk (penalty to defenses). Red Avatar: Level 30 elite skirmsher. Deftly wields a Bardiche. Should have a recharge burst attacks (swings axe in circle), and ability to move after a successful hit. 666 hit points. Weak to will attacks, otherwise strong. Should also have fear enducing range/burst attacks that immobile foes or slide them away. Blue Avatar: Level 30 elite lurker. Wields a tentacle scepter. 666 hit points. Weak to fort attacks, otherwise strong. Should a stunning (mental daze) attack. My suggestion is that this is recharge power (say recharge on a 6). When Thardizun uses it he immediately heals 300 hitpoints then, each Avatar gets 1/3rd of his remaining hit points. He can stay in separated form for 3 rounds or until one of this avatars is destroyed, in which case he must reform as his principle black avatar. When reformed, he has the remaining hitpoints of the three avatars combined. Black Avatar: Level 36 Solo Soldier. Wields two-handed sword as standard attack that does ongoing cold damage. Should have a ranged weakness enducing attack (ebon ray) and a cold aura that damages everything in 3 squares. Creates walls of darkness as a minor action that block line of sight and do cold damage if passed through. Critical hits by weapon ray or sword should encase foe in ice (paralyzed, save ends). 1998 hit points. Strong against all attacks, but strongest against AC. Standard solo monster benefits vs. saves. When blooded, Black Avatar assumes form of a Purple Mist Gibbering Mouther, and slides as an amorphous object 10 squares in a straight line making attacks on every square he passes through. Attacks in this form should cause a confusion effect. [/QUOTE]
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