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Help me stat out Tharizdun
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<blockquote data-quote="Celebrim" data-source="post: 5681125" data-attributes="member: 4937"><p>Green Avatar of Thardizun</p><p>Level 30 Elite Artillery</p><p>Wizard in peeked hat and green robes. Faceless, hands and feet like squid.</p><p></p><p>Size Large</p><p>HP: 666: Bloodied: 333 </p><p>AC 43; Fortitude 42, Reflex 39, Will 42 </p><p>Speed 8</p><p>Resistances: 20 Fire, 20 Acid</p><p>Immune: Immune Cold, Necromantic, Disease, Poison</p><p>Vulnerability: 20 Radiance, -2 saves vs. Sleep</p><p>Saving Throws: +2 </p><p>Action Points: 1</p><p>Ray of Green Acid (Standard: At Will)</p><p>Reach 12/24: +35 vs. Reflex 3d8 damage plus 20 ongoing acid damage (save ends), effects all targets in line</p><p>Hand of Force (Minor: At Will)</p><p>Close: +37 vs. Reflex 1d10+15 damage, save or pushed 1d6 squares back</p><p>Thrown Nightmare (Standard; recharge 5,6)</p><p>Reach 6/12: +35 vs. Will 3d10 psychic damage, save or must go beserk (-3 to defences) and attacks nearest ally as if dominated (save ends both).</p><p>Clawing Slime (Minor; recharge 5,6)</p><p>Reach 12: Creates a 3x3 area of sentient clawing slime, which reaches up to grab anything above it. Anyone in or moving through area suffers an attack +39 vs. AC, 20 ongoing acid damage and is immobilized (save ends both). Slime lasts for 6 rounds, though each square can be destroyed by 20 points of radiance damage.</p><p></p><p>Red Avatar of Thardizun</p><p>Level 30 Elite Skirmiser</p><p>Masked Rogue wearing solid red suit similar to that of a jester or clown. Wields bardiche</p><p></p><p>Size Large</p><p>HP: 666: Bloodied: 333 </p><p>AC 43; Fortitude 42, Reflex 42, Will 39 </p><p>Speed 10</p><p>Resistances: 20 Fire, 20 Acid</p><p>Immune: Immune Cold, Necromantic, Disease, Poison</p><p>Vulnerability: 20 Radiance, -2 saves vs. Sleep</p><p>Saving Throws: +2 </p><p>Action Points: 1</p><p>Graceful Bardiche Cut</p><p>Melee +36 vs. AC (standard; at will): 3d12+15 damage, does bonus 3d12 damage if Red Avatar has combat advantage. Also does additional bonus 3d12 damage on critical. If attack is successful, may shift 2 after hit.</p><p>Spinning Axe </p><p>Close Burst 2 +35 vs. AC (standard, recharge 5,6): 5d12+15 damage, if all attacks miss, may shift 2 and immediately recharge power.</p><p>Terrorizing Aura</p><p>Close Burst 6: +33 vs. Will (minor, recharge 5,6): 10 pychic ongoing pyschic damage, target is stunned, and target is pushed 2 squares back (save ends all three) </p><p>Red Avatar's Rage (immediate, when bloodied): Red Avatar of Thardizun immediately recharges all powers.</p><p></p><p>Blue Avatar of Thardizun</p><p>Level 30 Elite Lurker</p><p>Blue hooded robed figure with over long arms, bearing a scepter topped with a lashing tentacle.</p><p></p><p>Size Large</p><p>HP: 666: Bloodied: 333 </p><p>AC 43; Fortitude 39, Reflex 42, Will 42 </p><p>Speed 8</p><p>Resistances: 20 Fire, 20 Acid</p><p>Immune: Immune Cold, Necromantic, Disease, Poison</p><p>Vulnerability: 20 Radiance, -2 saves vs. Sleep</p><p>Saving Throws: +2 </p><p>Action Points: 1</p><p>Tentacled Touch</p><p>Melee +36 vs. AC (standard; at will): 3d8+10 damage and target is grabbed (save ends). While target grabbed, this attack is a minor action and automatically hits. If Blue Avatar has combat advantage, does an additional 3d8 damage.</p><p>Mind Destroying Chaos</p><p>10/20 Ranged + 33 vs. Will (standard; at will): 20 ongoing psychic damage and target is stunned (save ends both)</p><p>Cloud of Blue Chaos (minor; recharge 5,6)</p><p>Blue Avatar shifts 4 and gains combat advantage against all opponents</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5681125, member: 4937"] Green Avatar of Thardizun Level 30 Elite Artillery Wizard in peeked hat and green robes. Faceless, hands and feet like squid. Size Large HP: 666: Bloodied: 333 AC 43; Fortitude 42, Reflex 39, Will 42 Speed 8 Resistances: 20 Fire, 20 Acid Immune: Immune Cold, Necromantic, Disease, Poison Vulnerability: 20 Radiance, -2 saves vs. Sleep Saving Throws: +2 Action Points: 1 Ray of Green Acid (Standard: At Will) Reach 12/24: +35 vs. Reflex 3d8 damage plus 20 ongoing acid damage (save ends), effects all targets in line Hand of Force (Minor: At Will) Close: +37 vs. Reflex 1d10+15 damage, save or pushed 1d6 squares back Thrown Nightmare (Standard; recharge 5,6) Reach 6/12: +35 vs. Will 3d10 psychic damage, save or must go beserk (-3 to defences) and attacks nearest ally as if dominated (save ends both). Clawing Slime (Minor; recharge 5,6) Reach 12: Creates a 3x3 area of sentient clawing slime, which reaches up to grab anything above it. Anyone in or moving through area suffers an attack +39 vs. AC, 20 ongoing acid damage and is immobilized (save ends both). Slime lasts for 6 rounds, though each square can be destroyed by 20 points of radiance damage. Red Avatar of Thardizun Level 30 Elite Skirmiser Masked Rogue wearing solid red suit similar to that of a jester or clown. Wields bardiche Size Large HP: 666: Bloodied: 333 AC 43; Fortitude 42, Reflex 42, Will 39 Speed 10 Resistances: 20 Fire, 20 Acid Immune: Immune Cold, Necromantic, Disease, Poison Vulnerability: 20 Radiance, -2 saves vs. Sleep Saving Throws: +2 Action Points: 1 Graceful Bardiche Cut Melee +36 vs. AC (standard; at will): 3d12+15 damage, does bonus 3d12 damage if Red Avatar has combat advantage. Also does additional bonus 3d12 damage on critical. If attack is successful, may shift 2 after hit. Spinning Axe Close Burst 2 +35 vs. AC (standard, recharge 5,6): 5d12+15 damage, if all attacks miss, may shift 2 and immediately recharge power. Terrorizing Aura Close Burst 6: +33 vs. Will (minor, recharge 5,6): 10 pychic ongoing pyschic damage, target is stunned, and target is pushed 2 squares back (save ends all three) Red Avatar's Rage (immediate, when bloodied): Red Avatar of Thardizun immediately recharges all powers. Blue Avatar of Thardizun Level 30 Elite Lurker Blue hooded robed figure with over long arms, bearing a scepter topped with a lashing tentacle. Size Large HP: 666: Bloodied: 333 AC 43; Fortitude 39, Reflex 42, Will 42 Speed 8 Resistances: 20 Fire, 20 Acid Immune: Immune Cold, Necromantic, Disease, Poison Vulnerability: 20 Radiance, -2 saves vs. Sleep Saving Throws: +2 Action Points: 1 Tentacled Touch Melee +36 vs. AC (standard; at will): 3d8+10 damage and target is grabbed (save ends). While target grabbed, this attack is a minor action and automatically hits. If Blue Avatar has combat advantage, does an additional 3d8 damage. Mind Destroying Chaos 10/20 Ranged + 33 vs. Will (standard; at will): 20 ongoing psychic damage and target is stunned (save ends both) Cloud of Blue Chaos (minor; recharge 5,6) Blue Avatar shifts 4 and gains combat advantage against all opponents [/QUOTE]
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