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Help me stat the Offensive CR of a monster with at-will 9th level Magic Missile
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<blockquote data-quote="UngeheuerLich" data-source="post: 7241203" data-attributes="member: 59057"><p>CR x means it could kill a char of level x-1 outright with a single attack. Lets take 1d6+2 hp per level as the floor. So 6 average hp per level. It does slightly over 36 damage. So the monster should at least be CR 7 just for offensive CR.</p><p>If I didn't do it wrong standard deviation is about 7.5. So its not too uncommon that the monster does 38.5+7.5=46 damage.</p><p>I would probably make it offensive CR 8 to have a little buffer.</p><p>And two attacks do an average of 77 damage and usually at least 77-10.5=66.5 damage. An average fighter with con 14 would have 8hp per level. That is 64. His starting hp would just bring him to 68hp and second wind might allow him to survive the second attack.</p><p></p><p>The only character who has a good chance of survival would be a bear totem barbarian and someone with the shield spell if you allow it to work against the claws. </p><p>High mobility though allows for hit and run tactics and barbarian rages at that level and even spell slots are not endless.</p><p></p><p>A different train of thought might be that a +4 or 5 bonus to hit will bring the standard attack bonus of a CR 6 creature which should be +7 or so to +11. Which is nearly auto hit on the lowest armored AC 2+11=13 characters. (A 1 would fail anyway). +2 to hit results in CR+1.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7241203, member: 59057"] CR x means it could kill a char of level x-1 outright with a single attack. Lets take 1d6+2 hp per level as the floor. So 6 average hp per level. It does slightly over 36 damage. So the monster should at least be CR 7 just for offensive CR. If I didn't do it wrong standard deviation is about 7.5. So its not too uncommon that the monster does 38.5+7.5=46 damage. I would probably make it offensive CR 8 to have a little buffer. And two attacks do an average of 77 damage and usually at least 77-10.5=66.5 damage. An average fighter with con 14 would have 8hp per level. That is 64. His starting hp would just bring him to 68hp and second wind might allow him to survive the second attack. The only character who has a good chance of survival would be a bear totem barbarian and someone with the shield spell if you allow it to work against the claws. High mobility though allows for hit and run tactics and barbarian rages at that level and even spell slots are not endless. A different train of thought might be that a +4 or 5 bonus to hit will bring the standard attack bonus of a CR 6 creature which should be +7 or so to +11. Which is nearly auto hit on the lowest armored AC 2+11=13 characters. (A 1 would fail anyway). +2 to hit results in CR+1. [/QUOTE]
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Help me stat the Offensive CR of a monster with at-will 9th level Magic Missile
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