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<blockquote data-quote="John Q. Mayhem" data-source="post: 3485059" data-attributes="member: 13525"><p>I'd go with modified half-giant stats. </p><p></p><p>Half-Giants</p><p></p><p>Also see the Half-Giant monster listing.</p><p></p><p> * +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble.</p><p> * Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.</p><p> * Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size.</p><p> * Half-giant base land speed is 30 feet.</p><p> * Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.</p><p> * Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures.</p><p><strong> * Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.</strong></p><p><strong></strong></p><p><strong> Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.</strong></p><p><strong></strong></p><p><strong> A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.</strong></p><p> * Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.</p><p> * Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based.</p><p> * Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan.</p><p> * Favored Class: Psychic warrior.</p><p> * Level Adjustment: +1.</p><p></p><p>Powerful Build highlighted.</p><p>Season to taste, and you should have a grand nephilim race <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="John Q. Mayhem, post: 3485059, member: 13525"] I'd go with modified half-giant stats. Half-Giants Also see the Half-Giant monster listing. * +2 Strength, +2 Constitution, -2 Dexterity: Half-giants are tough and strong, but not too nimble. * Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person. * Medium: As Medium creatures, half-giants have no special bonuses or penalties due to their size. * Half-giant base land speed is 30 feet. * Low-Light Vision: A half-giant can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions. * Fire Acclimated: Half-giants have a +2 racial bonus on saving throws against all fire spells and effects. Half-giants are accustomed to enduring high temperatures. [b] * Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.[/b] * Naturally Psionic: Half-giants gain 2 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class. * Psi-Like Ability: 1/day—stomp. Manifester level is equal to ½ Hit Dice (minimum 1st). The save DC is Charisma-based. * Automatic Language: Common. Bonus Languages: Draconic, Giant, Gnoll, Ignan. * Favored Class: Psychic warrior. * Level Adjustment: +1. Powerful Build highlighted. Season to taste, and you should have a grand nephilim race :) [/QUOTE]
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