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<blockquote data-quote="BvS" data-source="post: 2408241" data-attributes="member: 33273"><p>It seems to me that a lot more these days, people have the view that they MUST play by the <strong>Rules-As-Written</strong> or the D&D Police are going to break down the door and drag them away. I think we need to remember that the rules are supposed to serve as merely a <strong>Guide </strong>and are there to be interpreted, followed or ignored as any single group sees fit to maximize the fun of their game. </p><p> </p><p>Now of course, the conversation thus far has not excluded this idea, but merely stipulated that if the rules are to be changed, all the players and the GM should agree on the changes beforehand so that the game remains fair. I agree to the extent of rules which directly effect the players, especially when mechanics related to such rules are directly visible to players (such as changing BAB progress or the workings of a Feat for example).</p><p> </p><p>But things such as monster abilities, specific PrCs, etc. do not fall under this category. Indeed, I often keep things such as this secret from my players on purpose, so that the are suprised and mystified when they encounter them. This keeps the air of mystery and excitement in a game that we have all played for many years, and most importantly is <strong>More Fun</strong>.</p><p> </p><p>Heck, I'll often add 50 hp to a monster who should be dead right on the fly if I think the encounter should last longer because it has been a lot of fun, or the PCs are enjoying using the new abilities they have just gained. Of course this isn't in the rules, but who cares! The PCs get to keep having fun in their victorious combat, and I get to challenge the players that much longer.</p><p> </p><p>It seems the videogame/computergame mentality wins yet again in this generation of D&D :\</p></blockquote><p></p>
[QUOTE="BvS, post: 2408241, member: 33273"] It seems to me that a lot more these days, people have the view that they MUST play by the [b]Rules-As-Written[/b] or the D&D Police are going to break down the door and drag them away. I think we need to remember that the rules are supposed to serve as merely a [b]Guide [/b]and are there to be interpreted, followed or ignored as any single group sees fit to maximize the fun of their game. Now of course, the conversation thus far has not excluded this idea, but merely stipulated that if the rules are to be changed, all the players and the GM should agree on the changes beforehand so that the game remains fair. I agree to the extent of rules which directly effect the players, especially when mechanics related to such rules are directly visible to players (such as changing BAB progress or the workings of a Feat for example). But things such as monster abilities, specific PrCs, etc. do not fall under this category. Indeed, I often keep things such as this secret from my players on purpose, so that the are suprised and mystified when they encounter them. This keeps the air of mystery and excitement in a game that we have all played for many years, and most importantly is [b]More Fun[/b]. Heck, I'll often add 50 hp to a monster who should be dead right on the fly if I think the encounter should last longer because it has been a lot of fun, or the PCs are enjoying using the new abilities they have just gained. Of course this isn't in the rules, but who cares! The PCs get to keep having fun in their victorious combat, and I get to challenge the players that much longer. It seems the videogame/computergame mentality wins yet again in this generation of D&D :\ [/QUOTE]
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