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Help me swing my players away from clerics
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<blockquote data-quote="Ao the Overkitty" data-source="post: 1441426" data-attributes="member: 9758"><p>Wow. You actually have a problem with all your players wanting to be the cleric? We've got the exact opposite problem in any of our games.</p><p></p><p>In our current campaign (in which the only player who "likes" to play the cleric is the DM), we've resorted to cleric cohorts and lots of cure wands carried by the paladin and ranger. For anything else more serious, well... lets just say that when a character gets poisoned, there is lots of swearing at the table. It gets even louder and more adament if more then one person gets diseased or we run into something with energy drain effects.</p><p></p><p>For drawing them away from the clerics, well... if you're using 3.5, ambushes work. With a lot of the prep spells lasting minutes or rounds, they won't have the time to throw up their buffs.</p><p></p><p>Another way is to throw dispel magic on the characters and watch all those buffs go down.</p><p></p><p>You can also throw in some monsters that can only be harmed by magical effects (ie something you'd need a sorcerer or a wizard for).</p><p></p><p>Start throwing traps at them. Stuff they're going to want a rogue to disarm, instead of just casting protection from fire and sitting on the fire trap (yes, I've had a player do this).</p><p></p><p>Basically, throw situations at them that would not necessarily be impossible for them to deal with, but would be <strong>SO</strong> much easier with another class in the party.</p><p></p><p>I'm not saying this will make for happy players, but it should be effective.</p></blockquote><p></p>
[QUOTE="Ao the Overkitty, post: 1441426, member: 9758"] Wow. You actually have a problem with all your players wanting to be the cleric? We've got the exact opposite problem in any of our games. In our current campaign (in which the only player who "likes" to play the cleric is the DM), we've resorted to cleric cohorts and lots of cure wands carried by the paladin and ranger. For anything else more serious, well... lets just say that when a character gets poisoned, there is lots of swearing at the table. It gets even louder and more adament if more then one person gets diseased or we run into something with energy drain effects. For drawing them away from the clerics, well... if you're using 3.5, ambushes work. With a lot of the prep spells lasting minutes or rounds, they won't have the time to throw up their buffs. Another way is to throw dispel magic on the characters and watch all those buffs go down. You can also throw in some monsters that can only be harmed by magical effects (ie something you'd need a sorcerer or a wizard for). Start throwing traps at them. Stuff they're going to want a rogue to disarm, instead of just casting protection from fire and sitting on the fire trap (yes, I've had a player do this). Basically, throw situations at them that would not necessarily be impossible for them to deal with, but would be [B]SO[/B] much easier with another class in the party. I'm not saying this will make for happy players, but it should be effective. [/QUOTE]
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