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Help me swing my players away from clerics
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<blockquote data-quote="Eldragon" data-source="post: 1441481" data-attributes="member: 3962"><p>Allow me to clarify my problem a bit more:</p><p></p><p>The party always makes sure they have all thier bases covered. No rogue? They hire one, no mage? they hire one. Its pretty hard to come up with many situations that this party can't handle. But thats the fun part about DMing. I can come up with an ambush once, but I can only get away with it once. By a certain level, everyone (both PC and NPC) has dispel magics ready, thats a standard part of combat, but it does not solve the problem of clerics dominating the party. The above applies no matter what the party makup is. </p><p></p><p>Its hard for me as a DM to justify the tactic of always giving them things they can't handle. Anyone would get upset if they are constantly fighting battles that seem tailored to destroy them. Of course, when fighting the BBEG, his minions know exactly how the party fights, and what their weaknesses are. So minions of the BBEG are very smart and ambushes are pleantiful. But again, this thinking applies to any party, be it clerics or mages.</p><p></p><p>Addionally, The players tend to follow the rules of thier god VERY closely. They do this mostly because alignments shift very quickly when I am the DM. e.g. LG cleric in the party helps the rebels overthrow the tyrant without attempting a more lawful transition of power? oops... they are NG now.</p><p></p><p>I need incentives for players to swing away from clerics, and I dont feel that giving them specific challenges tailored against clerics will solve the problem.</p><p></p><p></p><p></p><p>I like this idea the best (so far). So simple, don't know why I didnt think of it.</p><p> </p><p>I also like the inverted, undead cleric idea, but again, thats a one shot thing.</p><p></p><p> </p><p></p><p>Another good idea. Since I am trying to solve this problem before the next campaign begins, I might give this a try too.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1441481, member: 3962"] Allow me to clarify my problem a bit more: The party always makes sure they have all thier bases covered. No rogue? They hire one, no mage? they hire one. Its pretty hard to come up with many situations that this party can't handle. But thats the fun part about DMing. I can come up with an ambush once, but I can only get away with it once. By a certain level, everyone (both PC and NPC) has dispel magics ready, thats a standard part of combat, but it does not solve the problem of clerics dominating the party. The above applies no matter what the party makup is. Its hard for me as a DM to justify the tactic of always giving them things they can't handle. Anyone would get upset if they are constantly fighting battles that seem tailored to destroy them. Of course, when fighting the BBEG, his minions know exactly how the party fights, and what their weaknesses are. So minions of the BBEG are very smart and ambushes are pleantiful. But again, this thinking applies to any party, be it clerics or mages. Addionally, The players tend to follow the rules of thier god VERY closely. They do this mostly because alignments shift very quickly when I am the DM. e.g. LG cleric in the party helps the rebels overthrow the tyrant without attempting a more lawful transition of power? oops... they are NG now. I need incentives for players to swing away from clerics, and I dont feel that giving them specific challenges tailored against clerics will solve the problem. I like this idea the best (so far). So simple, don't know why I didnt think of it. I also like the inverted, undead cleric idea, but again, thats a one shot thing. Another good idea. Since I am trying to solve this problem before the next campaign begins, I might give this a try too. [/QUOTE]
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