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Help me swing my players away from clerics
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<blockquote data-quote="I'm A Banana" data-source="post: 1441595" data-attributes="member: 2067"><p>Well, you could simply ban the class. Use some slightly-less-lethal hit point house rules (such as a faster hp recovery rate) to alleviate the problem of *needing* a cleric, or just give some of the cleric healing spells to the Sorcerer or Wizard spell list (just the Sorcerer would make them interesting...) at one level more than the cleric spell list (cure light wounds becomes a second level spell, for instance). You could also use a different 'healer' class to fill that role (the cloistered cleric from UA, the healer class from the MiniHB, maybe just a wizard with the cleric spell list), or just nix the troublesome spells (though I'd make sure you're using 3.5 rules; the 3.0 ones are more useful in buffing). </p><p></p><p>You could also just roll with it....you can challenge these guys just fine with reflex saves, ambushes, etc., so there's no real need to force them to pick something else........they know where the cleric is weak.</p><p></p><p>If you want a campaign reason to do it, the following can work:</p><p></p><p>1) Clerics as a class went extinct when Undead grew powerful enough to rule the planet. The campaign is about surviving and destroying the undead rulers. Also works if the rulers are fiends of some sort....only then, evil clerics can still be around.</p><p>2) Divine magic has suddenly ceased to work; the gods and philosophy can no longer conjure energy. The campaign is about discovering what happened to the gods.</p><p>3) A great war between divine casters and arcane casters has resulted in the arcane ones succeeding, and destroying all divine ones. The campaign can be about setting up this new arcane empire, or about fighting against it, without divine magic.</p><p>4) A grand, world-spanning, and hideously corrupt church has just fallen to the machinations of a group of nameless adventurers. Clerics are hated as the vestiges of that holy empire, and the less aggressive healers (druids, bards) are valued instead.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1441595, member: 2067"] Well, you could simply ban the class. Use some slightly-less-lethal hit point house rules (such as a faster hp recovery rate) to alleviate the problem of *needing* a cleric, or just give some of the cleric healing spells to the Sorcerer or Wizard spell list (just the Sorcerer would make them interesting...) at one level more than the cleric spell list (cure light wounds becomes a second level spell, for instance). You could also use a different 'healer' class to fill that role (the cloistered cleric from UA, the healer class from the MiniHB, maybe just a wizard with the cleric spell list), or just nix the troublesome spells (though I'd make sure you're using 3.5 rules; the 3.0 ones are more useful in buffing). You could also just roll with it....you can challenge these guys just fine with reflex saves, ambushes, etc., so there's no real need to force them to pick something else........they know where the cleric is weak. If you want a campaign reason to do it, the following can work: 1) Clerics as a class went extinct when Undead grew powerful enough to rule the planet. The campaign is about surviving and destroying the undead rulers. Also works if the rulers are fiends of some sort....only then, evil clerics can still be around. 2) Divine magic has suddenly ceased to work; the gods and philosophy can no longer conjure energy. The campaign is about discovering what happened to the gods. 3) A great war between divine casters and arcane casters has resulted in the arcane ones succeeding, and destroying all divine ones. The campaign can be about setting up this new arcane empire, or about fighting against it, without divine magic. 4) A grand, world-spanning, and hideously corrupt church has just fallen to the machinations of a group of nameless adventurers. Clerics are hated as the vestiges of that holy empire, and the less aggressive healers (druids, bards) are valued instead. [/QUOTE]
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