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Help me swing my players away from clerics
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<blockquote data-quote="Hjorimir" data-source="post: 1442070" data-attributes="member: 5745"><p>I am still trying to understand the root of the problem here. Generally, DMs create encounters that are relative to the abilities of the player characters. Regardless of what class combinations they players have (all clerics, all druids, etc.) you should be able to challenge them.</p><p></p><p>If I had a group of all clerics, I'd be challenging them on matters of faith and church politics as much as I would monsters. But I'm weird that way.</p><p></p><p>On the topic of clerics, I will add that I hold them to the same moral standards (theologically speaking) that I do paladins. It is quite easy for them to fall from grace and they must proceed carefully. No amount of sophistry is tolerated by God (my campaign is mostly monotheistic, but it works in any model really) who does not feel that the end justifies the means. An evil done in the name of good just spawns more evil.</p><p></p><p>If your players can all handle such a challenge then I say great for them. Enjoy the game, break open the Monster Manual and flip right on over to the d-section – demons and devils, what’s not to like?</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 1442070, member: 5745"] I am still trying to understand the root of the problem here. Generally, DMs create encounters that are relative to the abilities of the player characters. Regardless of what class combinations they players have (all clerics, all druids, etc.) you should be able to challenge them. If I had a group of all clerics, I'd be challenging them on matters of faith and church politics as much as I would monsters. But I'm weird that way. On the topic of clerics, I will add that I hold them to the same moral standards (theologically speaking) that I do paladins. It is quite easy for them to fall from grace and they must proceed carefully. No amount of sophistry is tolerated by God (my campaign is mostly monotheistic, but it works in any model really) who does not feel that the end justifies the means. An evil done in the name of good just spawns more evil. If your players can all handle such a challenge then I say great for them. Enjoy the game, break open the Monster Manual and flip right on over to the d-section – demons and devils, what’s not to like? [/QUOTE]
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