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Help me swing my players away from clerics
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<blockquote data-quote="orangefruitbat" data-source="post: 1442197" data-attributes="member: 3013"><p><strong>I'd say take advantage of it!</strong></p><p></p><p>If your players want to run clerics, let them. Run a religious-themed campaign. For example, the game could deal with church politics, a holy war between faiths, or even an epic struggle between gods (ala Time of Troubles). Let most of the party's oppositions be other clerics (with a smattering of druids, wizards and the occiasional holy warrior).</p><p></p><p>As to encourage diversity, here are some ideas:</p><p>*each faith grants a prefered class to allow for convient multiclassing</p><p>*use the spell progression rules from UA as to allow spellcasters to multiclass without totally nerfing their effectiveness</p><p>*allow the use of the cloistered cleric from UA to provide more clerical choices (personally, I think the cc should be the standard cleric, but not everyone agrees)</p><p>*allow all clerics to be proficient in their diety's weapon (for flavor)</p><p>*use the 3.5 rules for spells (to cap the duration of the annoying low-level buffs)</p><p>*remove cleric's ability to spontaneously cast healing spells and the bonus domain spell. Instead, each cleric can spontaneously cast spells from their two domain spell lists - voilla, clerics are now different from one another. (I think this rule is also in UA, but I've used it as a house-rule now for some time).</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 1442197, member: 3013"] [b]I'd say take advantage of it![/b] If your players want to run clerics, let them. Run a religious-themed campaign. For example, the game could deal with church politics, a holy war between faiths, or even an epic struggle between gods (ala Time of Troubles). Let most of the party's oppositions be other clerics (with a smattering of druids, wizards and the occiasional holy warrior). As to encourage diversity, here are some ideas: *each faith grants a prefered class to allow for convient multiclassing *use the spell progression rules from UA as to allow spellcasters to multiclass without totally nerfing their effectiveness *allow the use of the cloistered cleric from UA to provide more clerical choices (personally, I think the cc should be the standard cleric, but not everyone agrees) *allow all clerics to be proficient in their diety's weapon (for flavor) *use the 3.5 rules for spells (to cap the duration of the annoying low-level buffs) *remove cleric's ability to spontaneously cast healing spells and the bonus domain spell. Instead, each cleric can spontaneously cast spells from their two domain spell lists - voilla, clerics are now different from one another. (I think this rule is also in UA, but I've used it as a house-rule now for some time). [/QUOTE]
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