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Help me swing my players away from clerics
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<blockquote data-quote="El Ravager" data-source="post: 1442289" data-attributes="member: 738"><p>I too think some of these propostions are a bit drastic. In my experience, I have not found the cleric class to be overpowering. While they might look unbalanced on paper, in practice this hasn't been the case for me and my gaming groups. Clerics have access to many powerfull spells, but they rarely get to use all of them and instead use them for healing. Perhaps if you hit the party a little harder and give them a little less time to rest the clerics may begin to use the spells to heal party members rather than using so many for personal buffs.</p><p></p><p>Now its possible you are doing the above and the PCs are using other sources for healing such as magic items. If that is the case, you may be able to get by with cutting back some of their cash income. When you mentioned that the PCs would often buy their way out of problems by hireing appropriate NPCs to aid them, it indicated this could be a problem. It might not be but it is something to consider.</p><p></p><p>Another point is that this might not be a cleric problem but a player 'problem'. You indicated that the players of the clerics are more adept at 'tweaking' their characters than the rest of the players. It may just be that those players would dominate no matter what class they play because they are good at tweaking and the cleric class just happens to be the class they like most. You may have luck at leveling the playing field a little bit by introducing some more powerful magic items that would help out the other players. </p><p></p><p>I think that maybe emphasising the clerics respoinsibilities in society could be a good thing but I would advise against changing how the class works mechanically. I think that nerfing a players favorite class could come off as arbitrary and may cause some hard feelings.</p></blockquote><p></p>
[QUOTE="El Ravager, post: 1442289, member: 738"] I too think some of these propostions are a bit drastic. In my experience, I have not found the cleric class to be overpowering. While they might look unbalanced on paper, in practice this hasn't been the case for me and my gaming groups. Clerics have access to many powerfull spells, but they rarely get to use all of them and instead use them for healing. Perhaps if you hit the party a little harder and give them a little less time to rest the clerics may begin to use the spells to heal party members rather than using so many for personal buffs. Now its possible you are doing the above and the PCs are using other sources for healing such as magic items. If that is the case, you may be able to get by with cutting back some of their cash income. When you mentioned that the PCs would often buy their way out of problems by hireing appropriate NPCs to aid them, it indicated this could be a problem. It might not be but it is something to consider. Another point is that this might not be a cleric problem but a player 'problem'. You indicated that the players of the clerics are more adept at 'tweaking' their characters than the rest of the players. It may just be that those players would dominate no matter what class they play because they are good at tweaking and the cleric class just happens to be the class they like most. You may have luck at leveling the playing field a little bit by introducing some more powerful magic items that would help out the other players. I think that maybe emphasising the clerics respoinsibilities in society could be a good thing but I would advise against changing how the class works mechanically. I think that nerfing a players favorite class could come off as arbitrary and may cause some hard feelings. [/QUOTE]
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