Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Help me swing my players away from clerics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Eldragon" data-source="post: 1443463" data-attributes="member: 3962"><p>Hardhead's comments are very correct. Words coming from someone who clearly has had the same problem I am expecting in the next campaign. I encourage readers to re-read a few of hardhead's lastest replys to get a strong idea of the cleric party I am dealing with.</p><p></p><p>Heres a great analogy:</p><p></p><p>Battles in DnD are like rock-paper-scissors. When the party has *Rock*, its the DM's job to make sure they fight pleanty of *Paper*. The problem with a party full of *Rocks* is that I need to keep using *Paper*, and now my *Scissors* are getting rusty from neglect. </p><p></p><p>I need to push the party away from taking rock, and start using paper and scissors. I don't need more pieces of paper.</p><p></p><p>Sure there are lots of types of paper. Many shapes, sizes, and colors. But it's still paper, and I'm getting sick of paper.</p><p></p><p>I have seen a lot of good ideas so far. My favorite right now is the prayer-book solution. Where the prayer book functions just like a wizards spellbook. Cure spells, inflict spells, and domain spells can be prepared from memory, but everything else would need a prayerbook. Don't remember who posted the idea right now. My thanks to the poster of that idea, and all other good ideas on this thread. </p><p></p><p>Clerics are a particularly annoying class to have many in the party because the more you have, the less they get shuffled to the rear-lines healing people. Out of a party of 6 people, and 1 cleric, the lone cleric is going to use all of his/her spells on healing. But when you have 4 clerics, they will almost always get away with using their spells for combat, especially at the higher levels.</p><p></p><p>Getting ambushed at night is always a tricky situation. Nighttime ambushes are any party's weakest moment. Its not fair to the players to only attack them in their sleep because thats the only time they are weak. Attacking at night is a tactic intelligent enemy NPCs often use, so the players always set up a strong base-camp and defensive perimeter. Of course, my NPCs still try, and often succeed.... or wait just outside a dungeon when the party is low on spells and HP.</p></blockquote><p></p>
[QUOTE="Eldragon, post: 1443463, member: 3962"] Hardhead's comments are very correct. Words coming from someone who clearly has had the same problem I am expecting in the next campaign. I encourage readers to re-read a few of hardhead's lastest replys to get a strong idea of the cleric party I am dealing with. Heres a great analogy: Battles in DnD are like rock-paper-scissors. When the party has *Rock*, its the DM's job to make sure they fight pleanty of *Paper*. The problem with a party full of *Rocks* is that I need to keep using *Paper*, and now my *Scissors* are getting rusty from neglect. I need to push the party away from taking rock, and start using paper and scissors. I don't need more pieces of paper. Sure there are lots of types of paper. Many shapes, sizes, and colors. But it's still paper, and I'm getting sick of paper. I have seen a lot of good ideas so far. My favorite right now is the prayer-book solution. Where the prayer book functions just like a wizards spellbook. Cure spells, inflict spells, and domain spells can be prepared from memory, but everything else would need a prayerbook. Don't remember who posted the idea right now. My thanks to the poster of that idea, and all other good ideas on this thread. Clerics are a particularly annoying class to have many in the party because the more you have, the less they get shuffled to the rear-lines healing people. Out of a party of 6 people, and 1 cleric, the lone cleric is going to use all of his/her spells on healing. But when you have 4 clerics, they will almost always get away with using their spells for combat, especially at the higher levels. Getting ambushed at night is always a tricky situation. Nighttime ambushes are any party's weakest moment. Its not fair to the players to only attack them in their sleep because thats the only time they are weak. Attacking at night is a tactic intelligent enemy NPCs often use, so the players always set up a strong base-camp and defensive perimeter. Of course, my NPCs still try, and often succeed.... or wait just outside a dungeon when the party is low on spells and HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Help me swing my players away from clerics
Top