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Help me swing my players away from clerics
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<blockquote data-quote="I'm A Banana" data-source="post: 1443750" data-attributes="member: 2067"><p>You and me go pretty way back, Zach, I can take it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Good point, but it does mean he can still *challenge* the clerics in combat....which solves that little problem. And, alternately, if they don't find the clerics are handling the combat so well (targeting weaknesses at-CR is harsh enough, doing it with a higher CR is rougher), maybe they will switch to something better suited for the campaign or challenges...target the weaknesses of the monsters, rather than their own strengths......</p><p></p><p>Though IMHO, as long as you can challenge them effectively, there's no drastic need to change, I guess. Clerics have their weak points, like any other class, and so are hardly the be-all, though they may be the most well-rounded (having a share of death-dealing, and healing, two good saves, and a decent BAB and HD, and the buffs....they're bards who smite evil <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />). As long as they are being challenged and having fun, why bother to force them to change? It's just like having a party who always chooses to be all wizards, or rouges, or fighters, or paladins....you can still challenge them, why make them play anything else? If it's just their sense of tweaking letting them play the cleric, showing them a few cases in which it is weak is all you need to do -- if they're willing to suck up a bad Ref save, and having to buff while the enemies are wailing on them, and not being able to hit the higher AC's or stand against the higher damage outputs of a chunk of monsters, then why should they be inclined to pick something else?</p><p></p><p>To use the Rock-Paper-Scissors analogy, if you like playing with paper, even though the DM throws both rock and scissors at you, then there's no real need to play with anything else. They always throw paper, but they see it as the most fun, the best of the best, the most enjoyable.....why force 'em to think otherwise? If they can live with trapped doors, no stealth, no speed, and taking full damage from dragons and fireballs, while devoting their spells to improving their 0's instead of improving other's 1's, why force 'em to change?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1443750, member: 2067"] You and me go pretty way back, Zach, I can take it. ;) Good point, but it does mean he can still *challenge* the clerics in combat....which solves that little problem. And, alternately, if they don't find the clerics are handling the combat so well (targeting weaknesses at-CR is harsh enough, doing it with a higher CR is rougher), maybe they will switch to something better suited for the campaign or challenges...target the weaknesses of the monsters, rather than their own strengths...... Though IMHO, as long as you can challenge them effectively, there's no drastic need to change, I guess. Clerics have their weak points, like any other class, and so are hardly the be-all, though they may be the most well-rounded (having a share of death-dealing, and healing, two good saves, and a decent BAB and HD, and the buffs....they're bards who smite evil ;)). As long as they are being challenged and having fun, why bother to force them to change? It's just like having a party who always chooses to be all wizards, or rouges, or fighters, or paladins....you can still challenge them, why make them play anything else? If it's just their sense of tweaking letting them play the cleric, showing them a few cases in which it is weak is all you need to do -- if they're willing to suck up a bad Ref save, and having to buff while the enemies are wailing on them, and not being able to hit the higher AC's or stand against the higher damage outputs of a chunk of monsters, then why should they be inclined to pick something else? To use the Rock-Paper-Scissors analogy, if you like playing with paper, even though the DM throws both rock and scissors at you, then there's no real need to play with anything else. They always throw paper, but they see it as the most fun, the best of the best, the most enjoyable.....why force 'em to think otherwise? If they can live with trapped doors, no stealth, no speed, and taking full damage from dragons and fireballs, while devoting their spells to improving their 0's instead of improving other's 1's, why force 'em to change? [/QUOTE]
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