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Help me swing my players away from clerics
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<blockquote data-quote="ph0rk" data-source="post: 1445511" data-attributes="member: 16266"><p>Ultimately, you can't pick classes for your players (well, you can, but you might run out of players that way.)</p><p></p><p>There are certain things clerics cannot do, and it ought to be -very- difficult to find hirable NPCs higher than 6th level. At some point, if they hang on to a hireling long enough, they may demand a 1/2 or even full share of loot. Its hard to disarm deadly traps and keep trolls away from their holinesses for 2sp per day.</p><p></p><p>If death is particularly violent for those hirelings, they may not desire to return: getting eaten alive by trolls might be all of the prime material they need to see. Cast res and true res all you want, they're staying home.</p><p></p><p>Also; if they tend to go through hirelings alot, they'll have difficulty replacing them (they could get a reputation for being a meat grinder)</p><p></p><p>Please note though I am not suggesting you start having hirelings drop like flies; I'm just pointing out how difficult it can be to hang on to them.</p><p></p><p>Whether you let them cover the rogue skillset with cohorts is up to you: I'd probably not allow a group of all heavy melees snag 2-3 cleric cohorts, thats for sure.</p><p></p><p>If they decide to enter that trap-encrusted dungeon with the best 4th level rogue they can find: remember, even if you roll a 20 on your disarm traps, if its low enough, you can still critically fail. (Think Mikey and the tripwire in Goonies).</p><p></p><p>And, if all this fails, just send them to Ravenloft <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="ph0rk, post: 1445511, member: 16266"] Ultimately, you can't pick classes for your players (well, you can, but you might run out of players that way.) There are certain things clerics cannot do, and it ought to be -very- difficult to find hirable NPCs higher than 6th level. At some point, if they hang on to a hireling long enough, they may demand a 1/2 or even full share of loot. Its hard to disarm deadly traps and keep trolls away from their holinesses for 2sp per day. If death is particularly violent for those hirelings, they may not desire to return: getting eaten alive by trolls might be all of the prime material they need to see. Cast res and true res all you want, they're staying home. Also; if they tend to go through hirelings alot, they'll have difficulty replacing them (they could get a reputation for being a meat grinder) Please note though I am not suggesting you start having hirelings drop like flies; I'm just pointing out how difficult it can be to hang on to them. Whether you let them cover the rogue skillset with cohorts is up to you: I'd probably not allow a group of all heavy melees snag 2-3 cleric cohorts, thats for sure. If they decide to enter that trap-encrusted dungeon with the best 4th level rogue they can find: remember, even if you roll a 20 on your disarm traps, if its low enough, you can still critically fail. (Think Mikey and the tripwire in Goonies). And, if all this fails, just send them to Ravenloft :) [/QUOTE]
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