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Help Me, Teach Newly Recruited Girl Gamer Learn DnD
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<blockquote data-quote="BiggusGeekus" data-source="post: 172037" data-attributes="member: 1014"><p>My suggestions:</p><p></p><p>1) Suggest she play a human fighter. The rules for that are the easiest to pick up (no need to mention that though, wouldn't want her to get the impression you think she'd have a hard time with the rules). </p><p></p><p>2) Don't stare down her shirt.</p><p></p><p>3) D&D is not a hard game to learn. The problem is that there are a LOT of rules to keep in mind all at once. She'll have a hard time picking out skills and feats since she has no way of telling what is good what isn't. Suggest skills that she'll use often in your game (perhaps spot) and feats that elminate penalties (such as Precise Shot). </p><p></p><p>4) Don't stare down her shirt.</p><p></p><p>5) Offer to write up the character sheet for her. List out all the bonuses. For instance, don't write "AC 17". Write down: "Armor Class: 10 (base) + 1 (dexterity) + 6 (armor)"</p><p></p><p>The character sheet will look crummy, but the idea is for her to easily reference all the bonuses. Also, when a bonus no longer applies, such as when she gets caught flat footed, it will be easier for her to re-adjust the total.</p><p></p><p>6) Don't stare down her shirt.</p><p></p><p>7) For equipment give her a two handed weapon and a bow. Those are the easier weapons to switch off and she won't be caught trying to equip her shield. The idea is to keep the action going for her as much as possible.</p><p></p><p>8) Don't stare down her shirt.</p><p></p><p>9) Prepare the adventure! You'll not only be running the game but teaching a new player. Making sure the adventure is toatally prepapred means you won't have to "wing it" as much and the game can proceed faster.</p><p></p><p>10) Tell your buddies if they stare down her shirt, you're kicking them out. If they say something like "well, I'm not going to take things easy on her just because she's a girl", kick them out for that session. Trust me.</p><p></p><p>Happy gaming!</p></blockquote><p></p>
[QUOTE="BiggusGeekus, post: 172037, member: 1014"] My suggestions: 1) Suggest she play a human fighter. The rules for that are the easiest to pick up (no need to mention that though, wouldn't want her to get the impression you think she'd have a hard time with the rules). 2) Don't stare down her shirt. 3) D&D is not a hard game to learn. The problem is that there are a LOT of rules to keep in mind all at once. She'll have a hard time picking out skills and feats since she has no way of telling what is good what isn't. Suggest skills that she'll use often in your game (perhaps spot) and feats that elminate penalties (such as Precise Shot). 4) Don't stare down her shirt. 5) Offer to write up the character sheet for her. List out all the bonuses. For instance, don't write "AC 17". Write down: "Armor Class: 10 (base) + 1 (dexterity) + 6 (armor)" The character sheet will look crummy, but the idea is for her to easily reference all the bonuses. Also, when a bonus no longer applies, such as when she gets caught flat footed, it will be easier for her to re-adjust the total. 6) Don't stare down her shirt. 7) For equipment give her a two handed weapon and a bow. Those are the easier weapons to switch off and she won't be caught trying to equip her shield. The idea is to keep the action going for her as much as possible. 8) Don't stare down her shirt. 9) Prepare the adventure! You'll not only be running the game but teaching a new player. Making sure the adventure is toatally prepapred means you won't have to "wing it" as much and the game can proceed faster. 10) Tell your buddies if they stare down her shirt, you're kicking them out. If they say something like "well, I'm not going to take things easy on her just because she's a girl", kick them out for that session. Trust me. Happy gaming! [/QUOTE]
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