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<blockquote data-quote="TarionzCousin" data-source="post: 3189669" data-attributes="member: 31304"><p>And <a href="http://www.wizards.com/default.asp?x=dnd/whatisdnd" target="_blank">here too.</a></p><p></p><p>---</p><p></p><p><strong>Do they know how to roleplay already?</strong> That's a critical point. If not, I think you need to simplify it even more than others have said. Just run them through something extremely simple, like a stereotypical group exploring a dungeon. Don't give them character sheets or make them learn any rules. Just play. Occasionally, tell them what dice to roll and what it means.</p><p></p><p><em>Example: </em></p><p>"Bob, you're a fighter. You fight, hack, slash, etc. Sue, you're a rogue, which is basically a sneaky thief/scout type. You scout ahead, sneak around, and stab monsters in the back. Copernicus, you're a cleric. You are essentially a Knight Templar, with healing powers and armor, but not as much of a warrior as Bob. Kirby, you're a Wizard. You can't wear any armor, are weak and puny, but you can cast a limited number of spells per day."</p><p></p><p>"The four of you are all friends and have decided to explore the mysterious ruins of the Old Monastery. You find a hidden staircase and carefully sneak down the stairs. Sue, what do you do?"</p><p></p><p>Let us know how it goes, what works, and what doesn't. I've done this a few times, and I've been a teacher, so I have some thoughts. Good luck! Teaching is harder than it looks. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="TarionzCousin, post: 3189669, member: 31304"] And [url=http://www.wizards.com/default.asp?x=dnd/whatisdnd]here too.[/url] --- [B]Do they know how to roleplay already?[/B] That's a critical point. If not, I think you need to simplify it even more than others have said. Just run them through something extremely simple, like a stereotypical group exploring a dungeon. Don't give them character sheets or make them learn any rules. Just play. Occasionally, tell them what dice to roll and what it means. [I]Example: [/I] "Bob, you're a fighter. You fight, hack, slash, etc. Sue, you're a rogue, which is basically a sneaky thief/scout type. You scout ahead, sneak around, and stab monsters in the back. Copernicus, you're a cleric. You are essentially a Knight Templar, with healing powers and armor, but not as much of a warrior as Bob. Kirby, you're a Wizard. You can't wear any armor, are weak and puny, but you can cast a limited number of spells per day." "The four of you are all friends and have decided to explore the mysterious ruins of the Old Monastery. You find a hidden staircase and carefully sneak down the stairs. Sue, what do you do?" Let us know how it goes, what works, and what doesn't. I've done this a few times, and I've been a teacher, so I have some thoughts. Good luck! Teaching is harder than it looks. :cool: [/QUOTE]
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