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Character Builds & Optimization
Help me to optimize a party.
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<blockquote data-quote="Georlik" data-source="post: 6796769" data-attributes="member: 6803962"><p>I'm currently DMing a module with accelerated experience progression in a homebrew world.</p><p>Premise is as follows - characters have fallen under a spell of a necromancer that causes them to age rapidly. As a side-effect they accumulate experience at a growing rate (and are expected to reach 20[SUP]th[/SUP] level over the course of adventure or die).</p><p>My players have reached 2[SUP]nd[/SUP] level and are currently rolling with the following party composition:</p><p> </p><p>Variant Human Monk with Athlete feat and Folk Hero background.</p><p>Hill Dwarf Cleric (of Knowledge) with an Acolyte background.</p><p>Half-Elf Bard with an Urchin background.</p><p>Standard Human Ranger with Forest Terrain and Outlander background.</p><p>Hal-Elf (Wild) Sorcerer with Entertainer background.</p><p> </p><p>But after 2 long sessions (with 6 Easy-to-Hard encounters, 2 short rests and 1 long rest per session) they’ve shown concern that they are lacking a proper tank, as none of them feels sturdy enough to brave out the attacks (despite that they breezed through the encounters with only 2 character falling to 0 hp due to rash decisions).</p><p>Whilst an option to reroll their characters has been presented to them, I am eager to search for other solutions in order to to allay their fears.</p><p> </p><p>I strive to preserve an old-school feel (as the world was created under 2[SUP]nd[/SUP] edition rules) but other than that try to be lenient. Warlocks and Tieflings are banned for story reasons, and multiclassing might be difficult (as you need to find a teacher in order to receive the proper training, which proves to be quite a challenge as this story is about a race against death).</p><p> </p><p>So now I’m asking for tips:</p><p>1) How can I tweak my playstyle as a DM in order to adapt to the current party composition?</p><p>2) What can they do tactically and strategically in order to overcome their lack of a “meat shield”?</p><p>3) Any suggestions on how to optimize their party composition via reroll?</p></blockquote><p></p>
[QUOTE="Georlik, post: 6796769, member: 6803962"] I'm currently DMing a module with accelerated experience progression in a homebrew world. Premise is as follows - characters have fallen under a spell of a necromancer that causes them to age rapidly. As a side-effect they accumulate experience at a growing rate (and are expected to reach 20[SUP]th[/SUP] level over the course of adventure or die). My players have reached 2[SUP]nd[/SUP] level and are currently rolling with the following party composition: Variant Human Monk with Athlete feat and Folk Hero background. Hill Dwarf Cleric (of Knowledge) with an Acolyte background. Half-Elf Bard with an Urchin background. Standard Human Ranger with Forest Terrain and Outlander background. Hal-Elf (Wild) Sorcerer with Entertainer background. But after 2 long sessions (with 6 Easy-to-Hard encounters, 2 short rests and 1 long rest per session) they’ve shown concern that they are lacking a proper tank, as none of them feels sturdy enough to brave out the attacks (despite that they breezed through the encounters with only 2 character falling to 0 hp due to rash decisions). Whilst an option to reroll their characters has been presented to them, I am eager to search for other solutions in order to to allay their fears. I strive to preserve an old-school feel (as the world was created under 2[SUP]nd[/SUP] edition rules) but other than that try to be lenient. Warlocks and Tieflings are banned for story reasons, and multiclassing might be difficult (as you need to find a teacher in order to receive the proper training, which proves to be quite a challenge as this story is about a race against death). So now I’m asking for tips: 1) How can I tweak my playstyle as a DM in order to adapt to the current party composition? 2) What can they do tactically and strategically in order to overcome their lack of a “meat shield”? 3) Any suggestions on how to optimize their party composition via reroll? [/QUOTE]
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