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Help me to visualize a Gurgach (wild elven) village
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<blockquote data-quote="chatdemon" data-source="post: 86035" data-attributes="member: 228"><p>First off, I'll cite my sources here. I've done some fairly extensive work on the Grugach in the past, using various 1e and 2e products (Unearthed Arcana and the Greyhawk Monstrous Compendium Appendix to name the major ones) as well as thorough mining of the Greytalk list archive. I recommend those sources to anyone serious about developing Grugach in their game.</p><p></p><p>First off, Grugach tend to be semi-nomadic, having seasonal 'villages' in various parts of their territory. This helps keep from overhunting any one area, and allows the elves to access the best of all seasonal benefits or features. The downside though is that the villages never really grow into permanent settlements.</p><p></p><p>Typical Grugach homes involve a 3 or 4 foot deep pit dug into ground, and covered with a thatch type dome or vaulted roof of branches, leaves, shrubberies (hush you, no wisecracks!) and possibly animal skins. Camoflage is essential for the survival of small bands of primitive folk dwelling in the great forests of a fantasy world, and this manner of housing is great for providing concealment. I believe one reference mentioned that a party could walk right through a Grugach village, and not even realize it, if the elves chose to hide.</p><p></p><p>More long lasting structures may include things like shrines or medicine huts, which might be built simliarly to other Grugach homes, but with the walls of the pit reinforced with wood or stone, and with sturdier roofs.</p><p></p><p>I'll try and dig up some of the more detailed posts I made to the greytalk list on this subject and repost them here, but until then, you can access the Greytalk archive via the <a href="http://www.canonfire.com" target="_blank">Canonfire!</a> website.</p></blockquote><p></p>
[QUOTE="chatdemon, post: 86035, member: 228"] First off, I'll cite my sources here. I've done some fairly extensive work on the Grugach in the past, using various 1e and 2e products (Unearthed Arcana and the Greyhawk Monstrous Compendium Appendix to name the major ones) as well as thorough mining of the Greytalk list archive. I recommend those sources to anyone serious about developing Grugach in their game. First off, Grugach tend to be semi-nomadic, having seasonal 'villages' in various parts of their territory. This helps keep from overhunting any one area, and allows the elves to access the best of all seasonal benefits or features. The downside though is that the villages never really grow into permanent settlements. Typical Grugach homes involve a 3 or 4 foot deep pit dug into ground, and covered with a thatch type dome or vaulted roof of branches, leaves, shrubberies (hush you, no wisecracks!) and possibly animal skins. Camoflage is essential for the survival of small bands of primitive folk dwelling in the great forests of a fantasy world, and this manner of housing is great for providing concealment. I believe one reference mentioned that a party could walk right through a Grugach village, and not even realize it, if the elves chose to hide. More long lasting structures may include things like shrines or medicine huts, which might be built simliarly to other Grugach homes, but with the walls of the pit reinforced with wood or stone, and with sturdier roofs. I'll try and dig up some of the more detailed posts I made to the greytalk list on this subject and repost them here, but until then, you can access the Greytalk archive via the [URL=http://www.canonfire.com]Canonfire![/URL] website. [/QUOTE]
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