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Help Me Trap This Temple
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<blockquote data-quote="ExploderWizard" data-source="post: 4487323" data-attributes="member: 66434"><p>Haha. From the thread title I thought you looking for help to keep a temple from getting away <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p> </p><p>Since this place is inhabited by undead harpies it seems like the best types of traps would be those that channel and confine combined with alarms that alert the evil creatures when thier trap has been sprung. </p><p> </p><p>Imagine a sliding chute that drops a character into room filled with the remains of past victims. The rest of the party has a limited amount of time to get the trapped PC out before a one way secret door opens and harpies (or some other nasty thing) enters to devour the unlucky PC. </p><p> </p><p>Getting the character out, and sealing off the trap trigger area in a very limited amount of time is a good place for a harrowing skill challenge. There is no time to take 10 and solutions must be thought of quickly. If a solution is not found in time perhaps the nasties and the trapped PC begin to battle while the others frantically try to finish the skill challenge. </p><p> </p><p>This type of trap is more interesting than the standard damage/ death trap when you have unliving inhabitants to spice things up.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4487323, member: 66434"] Haha. From the thread title I thought you looking for help to keep a temple from getting away :lol: Since this place is inhabited by undead harpies it seems like the best types of traps would be those that channel and confine combined with alarms that alert the evil creatures when thier trap has been sprung. Imagine a sliding chute that drops a character into room filled with the remains of past victims. The rest of the party has a limited amount of time to get the trapped PC out before a one way secret door opens and harpies (or some other nasty thing) enters to devour the unlucky PC. Getting the character out, and sealing off the trap trigger area in a very limited amount of time is a good place for a harrowing skill challenge. There is no time to take 10 and solutions must be thought of quickly. If a solution is not found in time perhaps the nasties and the trapped PC begin to battle while the others frantically try to finish the skill challenge. This type of trap is more interesting than the standard damage/ death trap when you have unliving inhabitants to spice things up. [/QUOTE]
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