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Help Me Trap This Temple
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<blockquote data-quote="fba827" data-source="post: 4487448" data-attributes="member: 807"><p>I preface by saying I'm not the greatest at these so sorry for crappy formatting or execution -- feel free to strip out whatever you want.</p><p></p><p></p><p>1) Vine trap (to go with your jungle environment)</p><p>"As you enter the large room, there are 3 pillars on each side guiding your path forward and vines covering the backwall and pillars themselves. At the other end of the room is the only other door you can see. (Don't draw the vines on the map as it will draw too much attention to it, only add it to the map once they realize something is "up")</p><p></p><p>Room (don't know how well this will show up on here)</p><p>|----[d]----|</p><p>| |</p><p>| p p |</p><p>| | </p><p>| p p |</p><p>| |</p><p>| p p |</p><p>| |</p><p>----[d]-----</p><p>d=door</p><p>x=stone pillar</p><p>pillar and far back wall are covered with the vine trap</p><p></p><p>Obviously, feel free to alter the room,m the traps, and its contents as you see fit.</p><p></p><p>To notice</p><p> Nature (DC difficult) - within 2 squares of vines on either pillar or backwall. Notice that the vines seem unnatural</p><p> Perception (DC medium) - within 5 squares of the vines ini bright light or within 2 squares of dim light to notice that for a blink of an eye, one of the vines seemed to move.</p><p> Arcana (DC difficult?) - within 2 squares of the vines to notice that there is a magic aura on the vines</p><p></p><p>Trigger:</p><p> If you step in any square adjacent to the vines (thus, if they step in any square adjacent to a pillar or any square adjacent to the backwall)</p><p></p><p>Reset:</p><p> The trap continuously resets on its own as the vines just seem to keep growing(regenerating) to grab more people near it</p><p></p><p>Effect:</p><p> The vines grab the victim (+? to attack vs reflex; also minor damage from squeezing). Every round it continues to grab, it does an additional minor damage.</p><p></p><p>Escape:</p><p> athletics to escape grab</p><p> acrobatics to escape grab</p><p></p><p>Possible ways to bypass:</p><p> Avoidance (though the square by the exit door will be hard to bypass)</p><p> Nature (DC medium): to know the vines must have a root source</p><p> Perception (DC difficult): shrowded in the shadows of the ceiling is the root source</p><p> Non-fire Attack on vines: No real effect, The vines seem to regrow as quickly as you hack away at them</p><p> Fire attack on vines: The vines regrow after one round (thus, disabled for 1 round)</p><p> Non-fire attack on the root source: No real effect, the roots seem to regrow as quickly as you hack away at them</p><p> Fire attack on the root source: the roots burn away, disabled for 1 day per hp of fire damage dealt</p><p></p><p></p><p>Variation 1: Perhaps the doors are shut after you enter so they _have_ to stay and search for a way to open the doors (thus, allowing more time to get caught in the vine trap)</p><p></p><p>Variation 2: Some sort of poison or disease effect could come from the thorns on the vines, requring the appropriate save or heal checks.</p><p></p><p>Variation 3: there are monsters in the room (works good with variation 1) and the vines will grab at any _creature_ thus allowing the possibility to trap the nemies in the vines with careful manuevering</p><p></p><p>Variation 4: the vines could be a monster on their own, but the trap angle would offer you more variety</p><p></p><p>(Personally, i would probably use variation 1 and 3.... maybe 2 if it wouldn't kill the party and i set the DCs for the poisons/disease very low.)</p><p></p><p>------------------------------------------------</p><p>I have a couple other incomplete ideas. If I can figure out how to complete them I'll add them later on. But hope something is at least usable from the above vine idea (if for no other reason than to spark a better idea).</p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="fba827, post: 4487448, member: 807"] I preface by saying I'm not the greatest at these so sorry for crappy formatting or execution -- feel free to strip out whatever you want. 1) Vine trap (to go with your jungle environment) "As you enter the large room, there are 3 pillars on each side guiding your path forward and vines covering the backwall and pillars themselves. At the other end of the room is the only other door you can see. (Don't draw the vines on the map as it will draw too much attention to it, only add it to the map once they realize something is "up") Room (don't know how well this will show up on here) |----[d]----| | | | p p | | | | p p | | | | p p | | | ----[d]----- d=door x=stone pillar pillar and far back wall are covered with the vine trap Obviously, feel free to alter the room,m the traps, and its contents as you see fit. To notice Nature (DC difficult) - within 2 squares of vines on either pillar or backwall. Notice that the vines seem unnatural Perception (DC medium) - within 5 squares of the vines ini bright light or within 2 squares of dim light to notice that for a blink of an eye, one of the vines seemed to move. Arcana (DC difficult?) - within 2 squares of the vines to notice that there is a magic aura on the vines Trigger: If you step in any square adjacent to the vines (thus, if they step in any square adjacent to a pillar or any square adjacent to the backwall) Reset: The trap continuously resets on its own as the vines just seem to keep growing(regenerating) to grab more people near it Effect: The vines grab the victim (+? to attack vs reflex; also minor damage from squeezing). Every round it continues to grab, it does an additional minor damage. Escape: athletics to escape grab acrobatics to escape grab Possible ways to bypass: Avoidance (though the square by the exit door will be hard to bypass) Nature (DC medium): to know the vines must have a root source Perception (DC difficult): shrowded in the shadows of the ceiling is the root source Non-fire Attack on vines: No real effect, The vines seem to regrow as quickly as you hack away at them Fire attack on vines: The vines regrow after one round (thus, disabled for 1 round) Non-fire attack on the root source: No real effect, the roots seem to regrow as quickly as you hack away at them Fire attack on the root source: the roots burn away, disabled for 1 day per hp of fire damage dealt Variation 1: Perhaps the doors are shut after you enter so they _have_ to stay and search for a way to open the doors (thus, allowing more time to get caught in the vine trap) Variation 2: Some sort of poison or disease effect could come from the thorns on the vines, requring the appropriate save or heal checks. Variation 3: there are monsters in the room (works good with variation 1) and the vines will grab at any _creature_ thus allowing the possibility to trap the nemies in the vines with careful manuevering Variation 4: the vines could be a monster on their own, but the trap angle would offer you more variety (Personally, i would probably use variation 1 and 3.... maybe 2 if it wouldn't kill the party and i set the DCs for the poisons/disease very low.) ------------------------------------------------ I have a couple other incomplete ideas. If I can figure out how to complete them I'll add them later on. But hope something is at least usable from the above vine idea (if for no other reason than to spark a better idea). :) [/QUOTE]
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